{"id":22104010,"url":"https://github.com/steedalion/anylogic-circuit-racer","last_synced_at":"2025-03-24T02:28:48.194Z","repository":{"id":112774159,"uuid":"328849107","full_name":"Steedalion/Anylogic-circuit-racer","owner":"Steedalion","description":"Communication between anylogic and unity. The driver (unity) communicates his position and anylogic updates it.","archived":false,"fork":false,"pushed_at":"2021-11-03T03:53:11.000Z","size":73808,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-01-29T08:35:27.273Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Steedalion.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-01-12T02:27:04.000Z","updated_at":"2021-11-03T03:53:14.000Z","dependencies_parsed_at":"2023-03-13T13:24:42.795Z","dependency_job_id":null,"html_url":"https://github.com/Steedalion/Anylogic-circuit-racer","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Steedalion%2FAnylogic-circuit-racer","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Steedalion%2FAnylogic-circuit-racer/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Steedalion%2FAnylogic-circuit-racer/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Steedalion%2FAnylogic-circuit-racer/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Steedalion","download_url":"https://codeload.github.com/Steedalion/Anylogic-circuit-racer/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245197875,"owners_count":20576276,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-01T06:19:41.774Z","updated_at":"2025-03-24T02:28:48.166Z","avatar_url":"https://github.com/Steedalion.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Anylogic-circuit-racer\n\nCommunication between anylogic and unity. The driver (unity) communicates his position and anylogic updates it.\n\nSoftware:\n\n- Unity 2019.xxx\n\n- Anylogic 8.3.3\n\nHow to use: \n\n1. Start Unity Play mode, Scene = Ball. The game will be paused (waiting for anylogic model).\n\n\u003cimg src='Unity-paused.PNG'\u003e\n\n2. Start anylogic model.\n\n\u003cimg src='circuit_racer-start.PNG'\u003e\n\n3. Anylogic will wait 3 seconds before updating the position.\n\n\u003cimg src='circuit_racer-start.PNG'\u003e\n\n4. After the 3 second event the car will update. It may be off screen.\n\n\u003cimg src='circuit_racer-wait.PNG'\u003e\n\n5. Move Unity model (WASD) and see it update on Anylogic.\n\n[Video](demo1.mp4)\n\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsteedalion%2Fanylogic-circuit-racer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsteedalion%2Fanylogic-circuit-racer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsteedalion%2Fanylogic-circuit-racer/lists"}