{"id":50825287,"url":"https://github.com/stoneytboi/bonelab-randomweapon","last_synced_at":"2026-06-13T18:03:39.146Z","repository":{"id":339795087,"uuid":"1073910869","full_name":"StoneyTBoI/Bonelab-RandomWeapon","owner":"StoneyTBoI","description":"Random Weapons for Bonelab","archived":false,"fork":false,"pushed_at":"2026-02-21T15:25:10.000Z","size":15,"stargazers_count":0,"open_issues_count":1,"forks_count":0,"subscribers_count":0,"default_branch":"master","last_synced_at":"2026-02-21T22:05:04.274Z","etag":null,"topics":["bonelab","bonelab-modding","csharp","modding","unity"],"latest_commit_sha":null,"homepage":"https://thunderstore.io/c/bonelab/p/Stoney/RandomizerWeaponizer/","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/StoneyTBoI.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-10-10T20:16:58.000Z","updated_at":"2026-02-21T15:25:13.000Z","dependencies_parsed_at":"2026-02-21T22:05:16.047Z","dependency_job_id":null,"html_url":"https://github.com/StoneyTBoI/Bonelab-RandomWeapon","commit_stats":null,"previous_names":["stoneytboi/bonelab-randomweapon"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/StoneyTBoI/Bonelab-RandomWeapon","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/StoneyTBoI%2FBonelab-RandomWeapon","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/StoneyTBoI%2FBonelab-RandomWeapon/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/StoneyTBoI%2FBonelab-RandomWeapon/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/StoneyTBoI%2FBonelab-RandomWeapon/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/StoneyTBoI","download_url":"https://codeload.github.com/StoneyTBoI/Bonelab-RandomWeapon/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/StoneyTBoI%2FBonelab-RandomWeapon/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34294416,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-13T02:00:06.617Z","response_time":62,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bonelab","bonelab-modding","csharp","modding","unity"],"created_at":"2026-06-13T18:03:37.494Z","updated_at":"2026-06-13T18:03:39.138Z","avatar_url":"https://github.com/StoneyTBoI.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# THANK YOU ALL FOR 1000 DOWNLOADS ON THUNDERSTORE :D\n\n# Bonelab Randomizer Weaponizer\n\n**Bonelab Randomizer Weaponizer** - When life gives you lemons, you throw them at the Nullbodies.\n\nIf you are anything like me, you loved the Arena Trial with random weapons.  \nThe problem? It was not *that* random, plus it only included base game weapons (boooooring!!!).\n\nLet me introduce you to the **Bonelab Randomizer Weaponizer**!\n\n---\n\n## Features\n\n* **True Random Weapon Spawning** - Pulls a random weapon from a cached list of all valid weapons (yes, this includes modded weapons).  \n* **Yes, Modded Ones Too** - Because mentioning it just once is NOT enough.  \n* **Level Independent** - Should work pretty much everywhere!\n* **Category Filtering** - Toggle which types of firearms or melee items are allowed.  \n* **Persistent Settings** - Everything saves through MelonPreferences.  \n* **Re-Cache System** - Rebuild your weapon pool on demand when you change filters (no need to restart!).  \n* **BoneMenu Integration** - Configure and re-cache directly from an in-game menu.  \n* **Debug Logging** - Optional logging for testing and development.  \n\n---\n\n## Installation\n\n1. Install the latest version of [MelonLoader](https://melonwiki.xyz/) for BONELAB.  \n2. **Install the following required dependencies:**\n   - [Bonelib](https://thunderstore.io/c/bonelab/p/gnonme/BoneLib/)\n   - [JeviLib](https://thunderstore.io/c/bonelab/p/extraes/JeviLibBL/)\n3. Download the latest release of **Bonelab Randomizer Weaponizer**.  \n4. Drop the `.dll` file into your `Mods` folder in your BONELAB directory.  \n5. Launch the game. The mod will appear under the **\"Random Weapon\"** section in BoneMenu.  \n\n\u003e **Note:** The mod *will not function* without **Bonelib** and **JeviLib**, PLEASE do not skip them.\n\n---\n\n## Usage\n\n### Weapon Categories\n\nYou can toggle which categories are included when the mod picks a random weapon:\n\n**Firearms:**\n- Pistol  \n- SMG  \n- Rifle  \n- Shotgun  \n- Other *(Disabled by default, see Known Issues)*  \n\n**Melee:**\n- Blade  \n- Blunt  \n- Other *(Disabled by default, see Known Issues)*  \n\n---\n\n## READ, READ, READ!!\nAfter changing your categories, use the **Re-Cache Items** button to rebuild your weapon list.  \n\u003csub\u003e\u003csub\u003e\u003csub\u003e\u003csub\u003e\u003csub\u003eI am legally allowed to sacrifice you to the void entities if you do not do this and complain.\u003c/sub\u003e\u003c/sub\u003e\u003c/sub\u003e\u003c/sub\u003e\u003c/sub\u003e\n\n---\n\n## Known Issues\n\n- **Other Category** - Broken. Due to most items being tagged as \"Other\", it can spawn nearly anything, for some reason that includes Avatar Previews (scary!).  \n- **Tagging Limitations** - If modders tag something wrong, it might spawn in the wrong category. Not much I can do about that.  \n- **Empty Cache when Switching Levels** - Sometimes when you switch between levels, the cache will be cleared and you will need to rebuild it, no idea why. (yes, in-game, use the Re-Cache button).\n\n---\n\n## TODO\n\n- [ ] Comment and document the entire project *(like that’s ever gonna happen).*  \n- [ ] Add advanced filtering (e.g. by Pallet).\n- [ ] Implement spawn weighting (e.g. 1.2x Shotguns, 0.7x Pistols).  \n- [ ] Automatic re-cache when filters are changed.  \n- [ ] BoneMenu layout improvements and visual polish.  \n\n---\n\n## Currently Working Features\n\n- [x] Random weapon and melee spawning  \n- [x] MelonPreferences saving/loading  \n- [x] BoneMenu configuration and toggles  \n- [x] Category-based filtering  \n- [x] Manual re-cache system  \n- [x] Debug mode logging  \n\n---\n\n## Other Notes \u0026 Information\n\n- **Hot-Caching** - Untested, if you download via mod.io in Void G114 and re-cache it SHOULD include newly installed weapons, I have not tested that however.\n- **Fusion Support** - Also Untested, imagine having friends... hah...\n- **Lemonloader Support** - Untested-fest (Untestfest?)\n- **Super Professional Programmer** - ...is not something that I am, I just mash stuff together I found while decompiling the Game, expect bugs, memory leaks! (If you actually know what you are doing PLEASE submit a PR).\n\n---\n\n## Credits \u0026 Thanks\n\n- **Code \u0026 Core Implementation** - by yours truly.  \n- **Bug Fixes \u0026 Mental Support** - by a good friend (you know who you are).  \n- **[Yowchap / Gnonme](https://github.com/yowchap)** - Creator of **Bonelib**.  \n- **[extraes](https://github.com/extraes)** - Creator of **JeviLib**.  \n\n---\n\n## License\n\nLicensed under the MIT License, have fun!\nI always appreciate credit, but no need for it!\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fstoneytboi%2Fbonelab-randomweapon","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fstoneytboi%2Fbonelab-randomweapon","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fstoneytboi%2Fbonelab-randomweapon/lists"}