{"id":15722676,"url":"https://github.com/subsoap/imagebatch","last_synced_at":"2026-03-02T22:14:10.971Z","repository":{"id":71236408,"uuid":"140731776","full_name":"subsoap/imagebatch","owner":"subsoap","description":"Download images and put them into a single texture to reduce drawcalls in Defold","archived":false,"fork":false,"pushed_at":"2018-07-13T19:09:00.000Z","size":747,"stargazers_count":8,"open_issues_count":1,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-05-10T05:52:51.690Z","etag":null,"topics":["defold","defold-game-engine","defold-module"],"latest_commit_sha":null,"homepage":null,"language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"cc0-1.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/subsoap.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-07-12T15:28:07.000Z","updated_at":"2024-07-12T21:59:03.000Z","dependencies_parsed_at":"2023-06-29T22:01:18.395Z","dependency_job_id":null,"html_url":"https://github.com/subsoap/imagebatch","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/subsoap%2Fimagebatch","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/subsoap%2Fimagebatch/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/subsoap%2Fimagebatch/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/subsoap%2Fimagebatch/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/subsoap","download_url":"https://codeload.github.com/subsoap/imagebatch/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":253870823,"owners_count":21976610,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["defold","defold-game-engine","defold-module"],"created_at":"2024-10-03T22:08:52.149Z","updated_at":"2026-03-02T22:14:10.928Z","avatar_url":"https://github.com/subsoap.png","language":"Lua","funding_links":[],"categories":[],"sub_categories":[],"readme":"# ImageBatch\nDownload images and put them into a single texture to reduce drawcalls in Defold\n\n- Supports PNG and JPG filetypes\n- RGB only for now (will add RGBA support later)\n- The included sample tilesource is only 40 slots, you can add more\n- The example is 10x10 tilesource with a size of 100x100 for each tile\n- You must manually set the properties of the image_controller.script to whatever sizes you want\n- You can send messages to the image_controller to load new slots, you can overwrite slots, it's up to you to manage slots\n- Image caching is forced right now (will be an option later)\n- You can take the code out and use if how you want\n- Edge extrusion support will be added later\n- More other features will be added later","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsubsoap%2Fimagebatch","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsubsoap%2Fimagebatch","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsubsoap%2Fimagebatch/lists"}