{"id":16162417,"url":"https://github.com/sunsided/unity-procedural-dungeons","last_synced_at":"2025-06-12T08:33:32.217Z","repository":{"id":141993016,"uuid":"204574774","full_name":"sunsided/unity-procedural-dungeons","owner":"sunsided","description":"Dungeon generation and navigation using constrained random walks and A* in Unity","archived":false,"fork":false,"pushed_at":"2020-02-21T11:28:07.000Z","size":1059,"stargazers_count":47,"open_issues_count":0,"forks_count":8,"subscribers_count":7,"default_branch":"master","last_synced_at":"2025-02-28T12:32:10.590Z","etag":null,"topics":["astar-pathfinding","dungeon-generator","udemy","unity","unity2d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sunsided.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-08-26T22:49:18.000Z","updated_at":"2025-02-06T23:57:25.000Z","dependencies_parsed_at":null,"dependency_job_id":"920d3ff8-2579-4469-8f7b-55289bfdb592","html_url":"https://github.com/sunsided/unity-procedural-dungeons","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sunsided%2Funity-procedural-dungeons","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sunsided%2Funity-procedural-dungeons/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sunsided%2Funity-procedural-dungeons/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sunsided%2Funity-procedural-dungeons/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sunsided","download_url":"https://codeload.github.com/sunsided/unity-procedural-dungeons/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243950927,"owners_count":20373664,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["astar-pathfinding","dungeon-generator","udemy","unity","unity2d"],"created_at":"2024-10-10T02:30:04.803Z","updated_at":"2025-03-18T22:31:06.256Z","avatar_url":"https://github.com/sunsided.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Procedural Dungeon Generation\n\nThis repo implements and extends upon the ideas presented in the\n[Unity 2D Random Dungeon Generator for a Roguelike Video Game](https://www.udemy.com/course/unity-2d-random-dungeon-generator-for-a-roguelike-video-game/) \nUdemy course.\n\nFeatures implemented:\n\n- Cheapo 2D \"animations\" using tile flipping (looking left and right),\n- Automatic wall placement around floor tiles using a self-deleting spawner object,\n- Rounded corners on top of base sprites using bitmasking techniques for prefab selection,\n- Level generation using\n  - Plain random walks (\"caverns\" mode),\n  - Constrained random walks and\n  - Random rooms generation (\"rooms\" and \"winding\" mode),\n- Random item and enemy placement,\n- Enemy patrols using random walks and player chasing using simplified A* pathfinding.\n\nThis project uses David Gervais' graphics tileset from the [Angband](https://rephial.org/) game released under a CC BY 3.0 license (the graphics, not the game; see [here](https://angband.readthedocs.io/en/latest/copying.html)).\n\nA random level in the editor:\n\n![Editor view](.readme/editor.png)\n\nGame view:\n\n![Game view](.readme/game.png)\n\nGenerating levels:\n\n![Level generation](.readme/levels.webp)\n\nPathfinding in effect:\n\n![Pathfinding](.readme/pathfinding.webp)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsunsided%2Funity-procedural-dungeons","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsunsided%2Funity-procedural-dungeons","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsunsided%2Funity-procedural-dungeons/lists"}