{"id":16162411,"url":"https://github.com/sunsided/unity-procedural-meshes","last_synced_at":"2025-03-18T22:31:04.168Z","repository":{"id":141993020,"uuid":"202925296","full_name":"sunsided/unity-procedural-meshes","owner":"sunsided","description":"Some naive experiments with procedural mesh generation in Unity","archived":false,"fork":false,"pushed_at":"2020-02-21T11:26:22.000Z","size":1892,"stargazers_count":16,"open_issues_count":0,"forks_count":2,"subscribers_count":4,"default_branch":"master","last_synced_at":"2025-02-28T12:32:10.150Z","etag":null,"topics":["procedural-generation","udemy","unity","unity3d"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sunsided.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-08-17T19:49:01.000Z","updated_at":"2024-08-12T07:44:43.000Z","dependencies_parsed_at":null,"dependency_job_id":"772006b0-9932-4c54-bfba-42bdac6f923a","html_url":"https://github.com/sunsided/unity-procedural-meshes","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sunsided%2Funity-procedural-meshes","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sunsided%2Funity-procedural-meshes/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sunsided%2Funity-procedural-meshes/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sunsided%2Funity-procedural-meshes/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sunsided","download_url":"https://codeload.github.com/sunsided/unity-procedural-meshes/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243950927,"owners_count":20373664,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["procedural-generation","udemy","unity","unity3d"],"created_at":"2024-10-10T02:30:02.588Z","updated_at":"2025-03-18T22:31:04.144Z","avatar_url":"https://github.com/sunsided.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity Procedural Mesh Generation\n\nThis project is following and implementing the ideas of the \n[3D Procedural Mesh Generation Fundamentals in Unity](https://www.udemy.com/course/unity_procgen) course on Udemy.\n\nThe core idea here is to build meshes at runtime, with some (naive) examples for\n\n- Cubes and\n- Pyramids,\n\nAs well as \"planar\" mesh generation for:\n\n- Planes\n- Chessboards (by alternating submesh indexes)\n- Landscapes (by varying height)\n\n## Procedural landscape generation\n\nOne of the more interesting approaches here, it mainly uses\n\n- Time- and position based Perlin noise,\n- Mesh ready for tiling (due to transform awareness) and\n- Height-based submesh assignment.\n\n![](.readme/procedural-landscape.webp)\n\n## Procedural path generation\n\nShape extrusion along a path defined by\na set of waypoints.\n\n![](.readme/procedural-paths.webp)\n\nA similar approach is used to generate a racetrack including walls and a mesh collider:\n\n![](.readme/procedural-racetrack.webp)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsunsided%2Funity-procedural-meshes","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsunsided%2Funity-procedural-meshes","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsunsided%2Funity-procedural-meshes/lists"}