{"id":25191835,"url":"https://github.com/supertigerdev/emulation-cheat-sheet","last_synced_at":"2026-02-25T13:04:58.245Z","repository":{"id":106018817,"uuid":"287620415","full_name":"SupertigerDev/Emulation-Cheat-Sheet","owner":"SupertigerDev","description":"Are you trying to be an emulation developer? 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[Significant Bit](#significant-bit)\n    * [Examples](#examples)\n    * [Code](#code)\n2. [Bitwize Operators](#bitwize-operators)\n    * [Shifting](#shifting)\n    \n# Significant Bit\nLSB (Least Significant Bit) and MSB (Most Significant Bit) is 1 bit (1 or 0) which is is at the start or end of a byte.\n## Examples\n```            \nLSB: 00000001\n            ^\nLSB is 1\n\nMSB: 10000000\n     ^\nMSB is 1\n```\n## Code\nThis is how you would get the MSB and LSB in Javascript. This should apply in most programming languages as well.\n```js\n// LSB of 0xf2 (11110010)\n//                     ^\n0xf2 \u0026 1\n// Result: 0\n\n// MSB of 0xf2 (11110010)\n//              ^\n0xf2 \u0026 0x80 ? 1 : 0\n// Result: 1\n```\n**Notice**: I dont know if this is the proper way to get the MSB but I think it works :)\n\n\n\n# Bitwize Operators\n## Shifting\nShifting moves all the bits 1 to the left or 1 to the right depending on the operator you use.\n```\nShifting 4 bits to the left:\n0x23 \u003c\u003c 4 (100011 \u003c\u003c 4)\nResult: 0x230 (1000110000)\n\nShifting 4 bits to the right:\n0x23 \u003e\u003e 4 (00100011 \u003c\u003c 4)\nResult: 0x2 (00000010)\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsupertigerdev%2Femulation-cheat-sheet","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsupertigerdev%2Femulation-cheat-sheet","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsupertigerdev%2Femulation-cheat-sheet/lists"}