{"id":16609483,"url":"https://github.com/surjikal/component-game-objects","last_synced_at":"2026-03-11T16:30:15.601Z","repository":{"id":7612949,"uuid":"8971347","full_name":"surjikal/component-game-objects","owner":"surjikal","description":"Component-based game object system experiments","archived":false,"fork":false,"pushed_at":"2013-04-16T23:15:44.000Z","size":1488,"stargazers_count":4,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2024-12-31T15:24:15.678Z","etag":null,"topics":["game","game-objects"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/surjikal.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2013-03-23T14:20:04.000Z","updated_at":"2023-04-16T03:10:34.000Z","dependencies_parsed_at":"2022-09-09T16:32:00.258Z","dependency_job_id":null,"html_url":"https://github.com/surjikal/component-game-objects","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/surjikal%2Fcomponent-game-objects","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/surjikal%2Fcomponent-game-objects/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/surjikal%2Fcomponent-game-objects/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/surjikal%2Fcomponent-game-objects/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/surjikal","download_url":"https://codeload.github.com/surjikal/component-game-objects/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":239914929,"owners_count":19717759,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game","game-objects"],"created_at":"2024-10-12T01:29:05.655Z","updated_at":"2026-03-11T16:30:15.529Z","avatar_url":"https://github.com/surjikal.png","language":"C++","funding_links":[],"categories":["C++"],"sub_categories":[],"readme":"# Component-Based Game Object System Experiment\n\nThis was an experiment to learn more about component-based game object systems.\nI also wanted an excuse to play with some of the new C++11 features!\n\nIf you want to learn more about the awesomeness of component-based game object systems,\nread the paper [here](http://raw.github.com/surjikal/cbgos-experiment/master/doc/nicolasporter-cbgos-paper.pdf)!\n\nThis project contains a basic asteroids game, as well as a JavaScript interface for real-time manipulation\nof game objects!\n\n## Screenshots\n\n![initial](https://raw.github.com/surjikal/cbgos-experiment/master/screenshots/initial.png)\n\n![screenshot](https://raw.github.com/surjikal/cbgos-experiment/master/screenshots/shooting-spaceships.png)\n\nThe screenshot demontrates what happens when you tell the SpaceShip's `ShootComponent` to emit `SpaceShip`\ngame objects instead of bullets.\n\n## Dependencies\n\n- QT 5\n- OpenGL \u0026 Glew\n\n\n## Compilation\n\nI have compiled this on Gentoo, Windows 7 and OSX 10.8. That said, I always need\nto tweak either the project file or a couple of import paths.\n\nIf you need help with compilation, please open an issue on Github and I'll do my\nbest to help you out.\n\n\n### OSX\n\n1. Install glew: `brew install glew`\n2. In QT Creator: Create a new kit (File \u003e Preferences \u003e Build \u0026 Run), Choose GCC as the compile, Set the `QT mkspec` to `macx-clang-libc++`\n\n\n# License\n\nGPLv3\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsurjikal%2Fcomponent-game-objects","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsurjikal%2Fcomponent-game-objects","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsurjikal%2Fcomponent-game-objects/lists"}