{"id":18074104,"url":"https://github.com/sustained/motionjs-pre-release","last_synced_at":"2025-04-05T18:41:41.415Z","repository":{"id":1384515,"uuid":"1340879","full_name":"sustained/MotionJS-pre-release","owner":"sustained","description":null,"archived":false,"fork":false,"pushed_at":"2019-08-10T10:22:24.000Z","size":945,"stargazers_count":2,"open_issues_count":1,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-02-11T15:59:26.270Z","etag":null,"topics":["abandoned","canvas","canvas2d","coffee-script","game-dev","game-engine","gamedev","open-source"],"latest_commit_sha":null,"homepage":"","language":"CoffeeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":"bittorrent/libutp","license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sustained.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2011-02-08T05:09:14.000Z","updated_at":"2022-01-11T01:37:15.000Z","dependencies_parsed_at":"2022-07-07T10:54:25.871Z","dependency_job_id":null,"html_url":"https://github.com/sustained/MotionJS-pre-release","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sustained%2FMotionJS-pre-release","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sustained%2FMotionJS-pre-release/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sustained%2FMotionJS-pre-release/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sustained%2FMotionJS-pre-release/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sustained","download_url":"https://codeload.github.com/sustained/MotionJS-pre-release/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247385448,"owners_count":20930593,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["abandoned","canvas","canvas2d","coffee-script","game-dev","game-engine","gamedev","open-source"],"created_at":"2024-10-31T10:11:15.727Z","updated_at":"2025-04-05T18:41:41.395Z","avatar_url":"https://github.com/sustained.png","language":"CoffeeScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# MotionJS-pre-release\r\n\r\n## Why open-source an 8 year old project?\r\n\r\nBecause it's something I can put on my portfolio/résumé, quite simply.\r\n\r\n## Are there any games you can release that are using this engine?\r\n\r\nNo, sorry. I lost all of the source to my pre-MotionJS and post-MotionJS games due to HDD failure.\r\n\r\nAdditionally, I never really did get all that far along with this project. It was far beyond my capabilities from the beginning. So it never really did get to a stage where it was even suitable for me to build games in it, I don't think.\r\n\r\n## What are the origins of MotionJS?\r\n\r\nA long time ago I became quite interested in game development and indeed it's something I've experimented with on and off over the years, working with technologies such as Pygame (Python), LÖVE (LUA), SMFL (C++) and Unity (C#).\r\n\r\nBut in the beginning, my foray into game development began with web technology.\r\n\r\nAround the time when the [Canvas API](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API) became a thing, I for whatever reason decided that I wanted to try to make my own JS-based game engine/framework.\r\n\r\nI had a few unfinisehd game prototypes under my belt by this point, namely a Worms clone, a Pokemon clone and a top-down physics-based space combat shooter.\r\n\r\nBut I didn't really want to make a game anymore, I was more interested in the technology behind the game. Plus the maths and the physics (linear algebra etc.).\r\n\r\nThus MotionJS was born.\r\n\r\nI had no idea what I was doing from the very beginning and I was absolutely not a good programmer at all at the time. Here be potential dragons.\r\n\r\nAlso note that some of the code is based on code or ideas I found elsewhere, just rewritten in my own at-the-time style and in CoffeeScript.\r\n\r\n## What is the future of this project.\r\n\r\nNothing, unless for some strange reason someone else decides to use it.\r\n\r\n### Updates\r\n\r\nThere will be no updates to this project. Do whatever you want with it, that's why I released it as MIT.\r\n\r\n### Support\r\n\r\nThere will be no support given to users of this project. You're entirely on your own.\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsustained%2Fmotionjs-pre-release","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsustained%2Fmotionjs-pre-release","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsustained%2Fmotionjs-pre-release/lists"}