{"id":20322505,"url":"https://github.com/suvrik/texture.compiler","last_synced_at":"2025-10-18T22:21:12.883Z","repository":{"id":189966605,"uuid":"194560619","full_name":"suVrik/texture.compiler","owner":"suVrik","description":"A texture 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texture.compiler\n\nNormal part of `RG normal, B metalness, A ambient occlusion` is mip mapped with normal renormalization, the rest of this texture is mip mapped like a regular texture.\n\n| Input texture | Output (Production quality) | Output (Development quality) | Output (No-compression quality) |\n| ------------- | ------------- | ------------- | ------------- |\n| RGB base color, A roughness | BC7 | BC3 | RGBA8 |\n| RG normal, B metalness, A ambient occlusion | BC7 | BC3 | RGBA8 |\n| R height | BC4 | BC4 | R8 |\n| HDR cube map | BC6H | BC6H | RGBA16 |\n| Irradiance (automatically generated from cube map) | RGBA16 | RGBA16 | RGBA16 |\n| Prefilter (automatically generated from cube map) | BC6H | BC6H | RGBA16 |\n\n```\nusage:\n  texture_compiler.exe  options\n\nwhere options are:\n  --albedo-roughness                      Input contains albedo map and roughness map\n  --normal-metalness-ambient-occlusion    Input contains normal, metalness and ambient occlusion maps\n  --parallax                              Input contains parallax map\n  --cube-map                              Input contains cube map\n  --input \u003cexample.png\u003e                   Input texture path\n  --output \u003cexample.texture\u003e              Output texture path\n  --output-size \u003c1024\u003e                    Output texture size (needed only for cube map, for other textures output texture size is equal to input texture size)\n  --irradiance \u003cirradiance.texture\u003e       Output irradiance texture path (needed only for cube map)\n  --irradiance-size \u003c32\u003e                  Output irradiance texture size (needed only for cube map)\n  --prefilter \u003cprefilter.texture\u003e         Output prefilter texture path (needed only for cube map)\n  --prefilter-size \u003c128\u003e                  Output prefilter texture size (needed only for cube map)\n  --production                            Good but slow texture compression\n  --development                           Poor but quick texture compression\n  --no-compression                        No texture compression\n  -?, -h, --help                          display usage information\n```\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsuvrik%2Ftexture.compiler","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsuvrik%2Ftexture.compiler","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsuvrik%2Ftexture.compiler/lists"}