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Maze 2D Game\nSample 2D maze game built using Godot Engine 4.x and C#.\nDemonstrated how to integrate custom pathfinding algorithms in 2D grid-based games.\nAlso, demonstrated how to use the Godot Engine's built-in navigation2D node for pathfinding.\nCompared the performance of custom pathfinding algorithms with the built-in navigation2D node that uses A* algorithm under the hood.\n\n## Features\n- Custom pathfinding algorithms such as Breadth First Search, Dijkstra's Algorithm, and A* Algorithm.\n- Built-in navigation2D node that uses A* algorithm.\n- Tilemap-based maze generation.\n- Player movement using keyboard input.\n- Enemy movement using pathfinding algorithms.\n- Collectible gems.\n- High quality C# code with detailed comments.\n\n## Game Objective\nCollect all gems in the maze and don't get caught by the enemy.\n\n## Keyboard Controls\n- Arrow or WASD keys: Move player.\n- Esc key: Exit to the main menu.\n- Tilda key: Toggle debug mode.\n\n## Credits\n- Sukhrob Ilyosbekov\n- Shashwath Udaya Kumar\n- Reena Sajad Hyder\n- Reemaa Sajad Hyder\n\n## Screenshots\n### Main Menu\n![Screenshot 1](./screenshots/main-menu.png)\n\n### Game Scene\n![Screenshot 2](./screenshots/game-scene.png)\n\n### Test A* Algorithm Scene\n![Screenshot 3](./screenshots/a-star-1.png)\n![Screenshot 4](./screenshots/a-star-2.png)\n\n### Test Dijkstra's Algorithm Scene\n![Screenshot 5](./screenshots/dijkstra-1.png)\n![Screenshot 6](./screenshots/dijkstra-2.png)\n\n### Test Breadth First Search Scene\n![Screenshot 7](./screenshots/bfs-1.png)\n![Screenshot 8](./screenshots/bfs-2.png)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsuxrobgm%2Fmaze-godot","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsuxrobgm%2Fmaze-godot","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsuxrobgm%2Fmaze-godot/lists"}