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reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d","cannonjs","game-engine","sketchbook","threejs","typescript"],"created_at":"2024-09-28T05:21:08.714Z","updated_at":"2026-01-14T11:15:58.115Z","avatar_url":"https://github.com/swift502.png","language":"TypeScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cp align=\"center\"\u003e\n\t\u003ca href=\"https://jblaha.art/sketchbook/latest\"\u003e\u003cimg src=\"./src/img/thumbnail.png\"\u003e\u003c/a\u003e\n\t\u003cbr\u003e\n\t\u003ca href=\"https://jblaha.art/sketchbook/latest\"\u003eLive demo\u003c/a\u003e\n\t\u003cbr\u003e\n\u003c/p\u003e\n\n# Final update (20. Feb 2023)\n\nAs I have no more interest in developing this project, it comes to a conclusion. In order to remain honest about the true state of the project, I am archiving this repository.\n\n- If you wish to modify Sketchbook feel free to fork it.\n- To see if someone is currently maintaining a fork, check out the [Network Graph](https://github.com/swift502/Sketchbook/network).\n\n# 📒 Sketchbook\n\nSimple web based game engine built on [three.js](https://github.com/mrdoob/three.js) and [cannon.js](https://github.com/schteppe/cannon.js) focused on third-person character controls and related gameplay mechanics.\n\nMostly a playground for exploring how conventional third person gameplay mechanics found in modern games work and recreating them in a general way.\n\n## Features\n\n* World\n\t* Three.js scene\n\t* Cannon.js physics\n\t* Variable timescale\n\t* Frame skipping\n\t* FXAA anti-aliasing\n* Characters\n\t* Third-person camera\n\t* Raycast character controller with capsule collisions\n\t* General state system\n\t* Character AI\n* Vehicles\n\t* Cars\n\t* Airplanes\n\t* Helicopters\n\nAll planned features can be found in the [GitHub Projects](https://github.com/swift502/Sketchbook/projects).\n\n## Usage\n\nYou can define your own scenes in Blender, and then read them with Sketchbook. Sketchbook needs to run on a local server such as [http-server](https://www.npmjs.com/package/http-server) or [webpack-dev-server](https://github.com/webpack/webpack-dev-server) to be able to load external assets.\n\n\u003c!-- #### Script tag --\u003e\n\n1. Import:\n\n```html\n\u003cscript src=\"sketchbook.min.js\"\u003e\u003c/script\u003e\n```\n\n2. Load a glb scene defined in Blender:\n\n```javascript\nconst world = new Sketchbook.World('scene.glb');\n```\n\n\u003c!--\n\n#### NPM\n\n1. Install:\n\n```\nnpm i sketchbook\n```\n\n2. Import:\n\n```javascript\nimport { World } from 'sketchbook';\n```\n\n3. Load a glb scene defined in Blender:\n\n```javascript\nconst world = new World('scene.glb');\n```\n\n--\u003e\n\n## Contributing\n\n1. Get the LTS version of [Node.js](https://nodejs.org/en/) 16\n2. [Fork this repository](https://help.github.com/en/github/getting-started-with-github/fork-a-repo)\n3. Run `npm install`\n4. Run `npm run dev`\n5. 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