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At the same time POV Ray has one serious drawback - lack of convenient modelling tools for effective working with objects and scene composing.\n\nThis leads me to starting this project - data converter from Cinema4D format to POV's SDL.\n\n**cinema2pov** - is a command line tool for exporting data from C4D format to POV Ray SDL, code is based on [Cineware SDK](https://developers.maxon.net/docs/CinewareSDK/html/index.html), now supports following objects:\n\n1. Primitives: [Sphere](https://wiki.povray.org/content/Reference:Sphere), Cube ([Box](https://wiki.povray.org/content/Reference:Box)), [Cone](https://wiki.povray.org/content/Reference:Cone), [Cylinder](https://wiki.povray.org/content/Reference:Cylinder), [Plane](https://wiki.povray.org/content/Reference:Plane), [Spline](https://wiki.povray.org/content/Reference:Spline), Mesh (as [Mesh2](https://wiki.povray.org/content/Reference:Mesh2)).\n2. Constructive operations: Extrude ([Prism](https://wiki.povray.org/content/Reference:Prism)), Sweep ([Sphere sweep](https://wiki.povray.org/content/Reference:Sphere_Sweep)). \n3. Boolean ([CSG](https://wiki.povray.org/content/Reference:Constructive_Solid_Geometry)) operations: [Union](https://wiki.povray.org/content/Reference:Union), [Difference](https://wiki.povray.org/content/Reference:Difference), [Intersection](https://wiki.povray.org/content/Reference:Intersection).\n4. Lights: all POV light sources [types](https://wiki.povray.org/content/Reference:Light_Source#Area_Lights) are supported.\n5. Materials: POV materials defined in    [scenes/pov/include/materials.inc](https://github.com/syanenko/cinema2pov/blob/main/cinema2pov/scenes/pov/include/materials.inc) file and linked by C4D materials by name. This library can be easely extended by defining user's own materials, as described here:\n[Materials](https://wiki.povray.org/content/Reference:Material), \n[Textures](https://wiki.povray.org/content/Reference:Texture), \n[Interior](https://wiki.povray.org/content/Reference:Interior), \n[Finish](https://wiki.povray.org/content/Reference:Finish).\n6. Other: Null - grouping objects as [Union](https://wiki.povray.org/content/Reference:Union).\n\n**Examples**\n- Splines\\\nTo preserve flexibility, exported spline data stored in an array that can be processed by macros,\\\nsee examples in 'c4d\\export2pov\\examples'.\n\n![data_usage](https://user-images.githubusercontent.com/6688301/222774955-c665690e-13a9-4862-aec0-bf9a59f1994e.png)\n#\nAbout POV-Ray:\\\nOfficail site: [povray.org](http://www.povray.org)\\\nDocumentation: [wiki.povray.org](https://wiki.povray.org/content/Documentation:Contents)\\\nNewsgroups: [news.povray.org/groups/](https://news.povray.org/groups/)\\\nRepository: [github.com/POV-Ray/povray](https://github.com/POV-Ray/povray)\n\nTutorials:\\\nBasics: [https://povlab.online/povtutorial/](https://povlab.online/povtutorial/)\\\nAnimation: [https://povlab.online/animtutorial/](https://povlab.online/povtutorial/)\\\nIsosurfaces: [https://povlab.online/isotutorial/](https://povlab.online/isotutorial/)\n\nVideos: [POV-Ray channel on Youtube](https://www.youtube.com/playlist?list=PL_L-Rlt-OWoJm6HN9t-hxXRk-b6SONXbJ)\n\nContact me at [LinkedIn](https://www.linkedin.com/in/sergey-yanenko-57b21a96/).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsyanenko%2Fcinema2pov","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsyanenko%2Fcinema2pov","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsyanenko%2Fcinema2pov/lists"}