{"id":22779147,"url":"https://github.com/t4ccer/noisy","last_synced_at":"2025-04-13T09:52:24.414Z","repository":{"id":129763824,"uuid":"264931559","full_name":"t4ccer/Noisy","owner":"t4ccer","description":"C# library for generating various noises","archived":false,"fork":false,"pushed_at":"2020-05-20T09:01:46.000Z","size":19,"stargazers_count":4,"open_issues_count":0,"forks_count":1,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-27T01:21:44.074Z","etag":null,"topics":["csharp","noise","noise-3d","noise-generator","open-simplex-noise","perlin-noise","worley-noise"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/t4ccer.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-05-18T12:23:46.000Z","updated_at":"2024-10-24T06:41:57.000Z","dependencies_parsed_at":"2023-04-04T15:47:46.300Z","dependency_job_id":null,"html_url":"https://github.com/t4ccer/Noisy","commit_stats":null,"previous_names":[],"tags_count":3,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/t4ccer%2FNoisy","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/t4ccer%2FNoisy/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/t4ccer%2FNoisy/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/t4ccer%2FNoisy/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/t4ccer","download_url":"https://codeload.github.com/t4ccer/Noisy/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248695302,"owners_count":21146952,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","noise","noise-3d","noise-generator","open-simplex-noise","perlin-noise","worley-noise"],"created_at":"2024-12-11T20:07:52.741Z","updated_at":"2025-04-13T09:52:24.408Z","avatar_url":"https://github.com/t4ccer.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Noisy\nNoisy is c# library for generating noises. At this moment Noisy implements 3D Perlin Noise(can be used as 2D also), Open Simplex Noise(2D and 3D) and WorleyNoise(2D and 3D).\n## installation\nTo use in Your code just install [t4ccer.Noisy](https://www.nuget.org/packages/t4ccer.Noisy) nuget package.\n\n## Usage\nGetting noise value at point:\n```csharp\n//2D noise\nvar value = noise.At(x, y);\n//3D noise\nvar value = noise.At(x, y, z);\n```\n\nGetting noise value at plane(2d array):\n```csharp\nvar values = noise.AtPlane(x, y, width, height, increment);\n//or\nvar values = noise.AtPlane(x, y, z, width, height, increment);\n```\n\nGetting noise value at line(1d array):\n```csharp\nvar values = noise.AtLine(x, width, increment);\n//or\nvar values = noise.AtLine(x, y, z, width, increment);\n```\n\n### Open Simplex Noise 2D\n```csharp\nvar noise = new OpenSimplexNoise2DGenerator();\n//or\nvar noise = new OpenSimplexNoise2DGenerator(seed);\n//or\nvar noise = new OpenSimplexNoise2DGenerator(perm);\n```\n\n### Open Simplex Noise 3D\n```csharp\nvar noise = new OpenSimplexNoise3DGenerator();\n//or\nvar noise = new OpenSimplexNoise3DGenerator(seed);\n//or\nvar noise = new OpenSimplexNoise3DGenerator(perm);\n```\n\n### Worley Noise 2D\n```csharp\nvar noise = new WorleyNoise2DGenerator(pointCount, n, minPointX, minPointY, maxPointX, maxPointY);\n//or\nvar noise = new WorleyNoise2DGenerator(pointCount, n, minPointX, minPointY, maxPointX, maxPointY, seed);\n```\n\n### Worley Noise 3D\n```csharp\nvar noise = new WorleyNoise3DGenerator(pointCount, n, minPointX, minPointY, minPointZ, maxPointX, maxPointY, maxPointZ);\n//or\nvar noise = new WorleyNoise3DGenerator(pointCount, n, minPointX, minPointY, minPointZ, maxPointX, maxPointY, maxPointZ, seed);\n```\n\n## Contribution\nFeel free to add some features or fix bugs\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ft4ccer%2Fnoisy","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ft4ccer%2Fnoisy","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ft4ccer%2Fnoisy/lists"}