{"id":13435318,"url":"https://github.com/tainicom/Aether.Physics2D","last_synced_at":"2025-03-18T02:31:44.162Z","repository":{"id":19379905,"uuid":"86996088","full_name":"tainicom/Aether.Physics2D","owner":"tainicom","description":"2D collision detection system.","archived":true,"fork":false,"pushed_at":"2023-08-23T08:26:47.000Z","size":7853,"stargazers_count":369,"open_issues_count":0,"forks_count":56,"subscribers_count":16,"default_branch":"master","last_synced_at":"2024-08-01T03:14:47.538Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/tainicom.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null},"funding":{"github":["nkast"],"patreon":null,"open_collective":null,"ko_fi":null,"tidelift":null,"community_bridge":null,"liberapay":null,"issuehunt":null,"otechie":null,"lfx_crowdfunding":null,"custom":null}},"created_at":"2017-04-02T15:37:16.000Z","updated_at":"2024-07-31T14:53:28.000Z","dependencies_parsed_at":"2024-01-03T04:14:42.699Z","dependency_job_id":null,"html_url":"https://github.com/tainicom/Aether.Physics2D","commit_stats":null,"previous_names":[],"tags_count":11,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tainicom%2FAether.Physics2D","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tainicom%2FAether.Physics2D/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tainicom%2FAether.Physics2D/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tainicom%2FAether.Physics2D/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/tainicom","download_url":"https://codeload.github.com/tainicom/Aether.Physics2D/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":221704718,"owners_count":16866817,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-07-31T03:00:34.823Z","updated_at":"2024-10-27T16:32:27.993Z","avatar_url":"https://github.com/tainicom.png","language":"C#","readme":"# Aether.Physics2D\n\nAether.Physics2D is a 2D collision detection system.\n\n# **NEW HOME: https://github.com/nkast/Aether.Physics2D/releases**\n\n[![Discord](https://img.shields.io/discord/780484381961093172?style=flat)](https://discord.gg/95nPEjZ6mu)\n\nDocumentation: https://tainicom.github.io/Aether.Physics2D/\n\n![3DCameraDemo](Documentation//Images/3DCameraDemo.png)\n\n# Features\n\n- Continuous collision detection (with time of impact solver)\n- Contact callbacks: begin, end, pre-solve, post-solve\n- Convex and concave polyons and circles.\n- Multiple shapes per body\n- Dynamic tree and quad tree broadphase\n- Fast broadphase AABB queries and raycasts\n- Collision groups and categories\n- Sleep management\n- Friction and restitution\n- Stable stacking with a linear-time solver\n- Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types\n- Joint limits and joint motors\n- Controllers (gravity, force generators)\n- Tools to decompose concave polygons, find convex hulls and boolean operations\n- Factories to simplify the creation of bodies\n\n# Downloads\n\nhttps://www.nuget.org/packages/Aether.Physics2D\n\n**NOTE** From v1.5 the nuget package `Aether.Physics2D` contain the standalone library \nwith no dependencies to 3rd party math libraries. For the monogame library (Vector2, Vector3 etc)\nand the monogame based diagnostics use `Aether.Physics2D.MG` and `Aether.Physics2D.Diagnostics.MG`.\n\nhttps://www.nuget.org/packages/Aether.Physics2D.MG\n\nhttps://www.nuget.org/packages/Aether.Physics2D.Diagnostics.MG\n\nhttps://www.nuget.org/packages/Aether.Physics2D.Diagnostics\n \n\nhttps://github.com/tainicom/Aether.Physics2D/releases/tag/v1.7\n\n![LightAndShadowsDemo](Documentation//Images/LightAndShadowsDemo.png)\n","funding_links":["https://github.com/sponsors/nkast"],"categories":["Physics","Libraries"],"sub_categories":["C#"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftainicom%2FAether.Physics2D","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftainicom%2FAether.Physics2D","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftainicom%2FAether.Physics2D/lists"}