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Using the Talo Dashboard, you can visualise and analyse your game data to make data-driven decisions.\n\n## Project structure\n\nYou can find the code, samples and tests in the `Assets/Talo Game Services/Talo` folder.\n\n## Submodules\n\nThis project uses git submodules to manage dependencies (Unity's dependency management is a [nightmare](https://trytalo.com/blog/building-unity-packages)).\n\nYou'll need to init the submodules after cloning: `git submodule update --init`.\n\n## Get the package\n\n- [Unity Asset Store](https://assetstore.unity.com/packages/slug/292832)\n- [GitHub releases](https://github.com/TaloDev/unity/releases)\n- [itch.io](https://sleepystudios.itch.io/talo-unity)\n\n## Features\n\n- 👥 [Player management](https://trytalo.com/players): Persist player data across sessions, create segments and handle authentication.\n- ⚡️ [Event tracking](https://trytalo.com/events): Track in-game player actions individually and globally.\n- 🕹️ [Leaderboards](https://trytalo.com/leaderboards): Highly customisable leaderboards that can sync with Steamworks.\n- 💾 [Game saves](https://trytalo.com/saves): A simple and flexible way to load/save game state; also works offline.\n- 📊 [Game stats](https://trytalo.com/stats): Track global or per-player stats across your game; also syncs with Steamworks.\n- 💬 [Game channels](https://trytalo.com/channels): Send real-time messages between players subscribed to specific topics.\n- ⚙️ [Live config](https://trytalo.com/live-config): Update game settings from the web with zero downtime.\n- 🔧 [Steamworks integration](https://trytalo.com/steamworks-integration): Hook into Steamworks for authentication and ownership checks.\n- ▶️ [Google Play Games integration](https://trytalo.com/google-play-games-integration): Use Google Play Games to authenticate players.\n- 🗣️ [Game feedback](https://trytalo.com/feedback): Collect and manage feedback from your players.\n- 🛡️ [Continuity](https://trytalo.com/continuity): Keep your data in-sync even when your players are offline.\n- 🔔 [Player presence](https://trytalo.com/players#presence): See if players are online and set custom statuses.\n- 🤝 [Player relationships](https://trytalo.com/player-relationships): Easily add friends, followers and social systems to your game.\n\n## Samples included with the package\n\n- 🕹️ **Leaderboards**: a basic leaderboard UI, allowing you to add and update entries.\n- 💾 **Game saves**: an end to end example allowing you to load, create and update saves across multiple levels.\n- 🔒 **Authentication**: a registration/login flow, showing how to create player accounts and authenticate them.\n- 🎮 **Playground**: a text-based playground allowing you to test identifying, events, stats and leaderboards.\n- 💬 **Chat**: showing how to send messages between players in a chat room using channels.\n- 📦 **Channel storage**: showing how to store data that can be accessed by other players using channels.\n- 🤝 **Friends list**: a friends list UI with friend statuses, incoming/outgoing requests and player-to-player broadcasts.\n\n## Links\n\n- [Website](https://trytalo.com)\n- [Unity package docs](https://docs.trytalo.com/docs/unity/install)\n- [Self-hosting examples](https://github.com/talodev/hosting)\n\n## Contributing\n\nThinking about contributing to Talo? We’d love the help! Head over to our [contribution guide](CONTRIBUTING.md) to learn how to set up the project, run tests, and start adding new features.\n\n## Join the community\n\nHave questions, want to share feedback or show off your game? [Join us on Discord](https://trytalo.com/discord) to connect with other developers and get help from the Talo team.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftalodev%2Funity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftalodev%2Funity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftalodev%2Funity/lists"}