{"id":15160617,"url":"https://github.com/tangzx/absystem","last_synced_at":"2025-09-30T11:32:04.077Z","repository":{"id":37706248,"uuid":"47092831","full_name":"tangzx/ABSystem","owner":"tangzx","description":"Unity3D AssetBundle 打包与管理系统","archived":true,"fork":false,"pushed_at":"2019-07-08T04:09:12.000Z","size":246,"stargazers_count":592,"open_issues_count":12,"forks_count":199,"subscribers_count":73,"default_branch":"master","last_synced_at":"2024-09-28T19:39:46.325Z","etag":null,"topics":["assetbundle","unity3d","unity3d-plugin"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/tangzx.png","metadata":{"files":{"readme":"readme.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2015-11-30T03:20:46.000Z","updated_at":"2024-09-27T14:30:34.000Z","dependencies_parsed_at":"2022-08-08T21:16:14.914Z","dependency_job_id":null,"html_url":"https://github.com/tangzx/ABSystem","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tangzx%2FABSystem","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tangzx%2FABSystem/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tangzx%2FABSystem/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tangzx%2FABSystem/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/tangzx","download_url":"https://codeload.github.com/tangzx/ABSystem/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":234732488,"owners_count":18878416,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["assetbundle","unity3d","unity3d-plugin"],"created_at":"2024-09-26T23:04:06.636Z","updated_at":"2025-09-30T11:32:03.714Z","avatar_url":"https://github.com/tangzx.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# 特点\n* 指定要打包的文件，程序会自动分析依赖、拆分打包粒度到最优方式打包\n* 缓存上次的打包信息，下次打包会增量打包\n* 自动管理卸载不用的AB\n* 可扩展，自定义打包和加载路径\n\n# 如何运行\n1. 通过`ABSystem/Builder Panel`打开配置界面\n2. 在配置界面中更改打包配置\n3. 点击`Build`执行打包\n4. 增加宏 `AB_MODE`\n5. 运行测试\n\n# 如何使用\n```c#\n\nvoid Start()\n{\n\tAssetBundleManager manager = AssetBundleManager.Instance;\n\tmanager.Init(() =\u003e\n    {\n        LoadObjects();\n    });\n}\n\nvoid LoadObjects()\n{\n    manager.Load(\"Assets.Prefabs.Sphere.prefab\", (a) =\u003e\n    {\n        GameObject go = a.Instantiate(); //自动管理：当go被Destroy时，AB会被释放回收\n    });\n\n    manager.Load(\"Assets.my_txture.png\", (a) =\u003e\n    {\n    \t// a.Retain();\t//强制引用计数加一\n    \t// a.Release();\t//引用计数减一\n    \tTexture tex = a.Require(this); //自动管理：当this被Destroy时，AB会被释放回收\n    });\n}\n\n```","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftangzx%2Fabsystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftangzx%2Fabsystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftangzx%2Fabsystem/lists"}