{"id":16860828,"url":"https://github.com/tburrows13/lunarlandings","last_synced_at":"2025-03-22T06:31:48.446Z","repository":{"id":191531872,"uuid":"684837831","full_name":"tburrows13/LunarLandings","owner":"tburrows13","description":"Factorio overhaul which expands the factory onto the moon","archived":false,"fork":false,"pushed_at":"2025-03-15T05:47:18.000Z","size":244260,"stargazers_count":10,"open_issues_count":1,"forks_count":9,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-03-15T06:28:56.010Z","etag":null,"topics":["factorio","factorio-mod"],"latest_commit_sha":null,"homepage":"https://mods.factorio.com/mod/LunarLandings","language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/tburrows13.png","metadata":{"files":{"readme":"README.md","changelog":"changelog.txt","contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-08-30T00:39:55.000Z","updated_at":"2025-03-15T05:47:21.000Z","dependencies_parsed_at":"2024-06-08T05:31:22.660Z","dependency_job_id":"f9d61f5f-2cf0-4eb8-8534-e0f45249a43f","html_url":"https://github.com/tburrows13/LunarLandings","commit_stats":null,"previous_names":["tburrows13/lunarlandings"],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tburrows13%2FLunarLandings","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tburrows13%2FLunarLandings/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tburrows13%2FLunarLandings/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tburrows13%2FLunarLandings/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/tburrows13","download_url":"https://codeload.github.com/tburrows13/LunarLandings/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":244189791,"owners_count":20412991,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["factorio","factorio-mod"],"created_at":"2024-10-13T14:27:20.165Z","updated_at":"2025-03-22T06:31:43.431Z","avatar_url":"https://github.com/tburrows13.png","language":"Lua","funding_links":[],"categories":[],"sub_categories":[],"readme":"Lunar Landings is a small overhaul which has you build a second base on Nauvis' moon: Luna.\n\nAfter launching a rocket (brought forwards to chemical science), you gain control of a robot on Luna, which can be switched to at any time. You must mine moon rock to create silicon, required by processing units. After completing utility and production sciences, start producing aluminium from rich moon rock using heat-outputting arc furnaces, and use telescopes placed on Luna mountains to generate data for space science. Utilise astrocrystals and polaritons to research quantum technologies, and then finally launch an interstellar rocket from Luna to win the game.\n\n### How does this compare to [Space Exploration](https://mods.factorio.com/mod/space-exploration)?\nLunar Landings is a completely standalone mod. Some parts may look similar because it uses some graphics from SE, and since both mods involve building on other planets, there is some gameplay overlap.\nLunar Landings is _significantly_ shorter and easier. No changes are made to vanilla until chemical science, and only 2 new science packs are added (compared to SE's 22).\n\n### How does this compare to [Space Age](https://factorio.com/blog/post/fff-373)?\nLunar Landings shares a similar design philosophy to the upcoming Space Age expansion in that it adds a specific named planet, with its own challenges and limitations, and is a natural extension of vanilla gameplay. It is likely that LL and SA will be compatible in the future.\n\n# Information\n\n## Features\n- Cheaper rocket silo, with reusable rocket parts\n- Moon rock, processed into silicon, stone, and oxygen\n- Oxygen diffusers, provide oxygen to nearby machines\n- Ice, can be mined and melted to provide water\n- Rich moon rock, processed into aluminium, iron, and moon rock\n- Arc furnaces, required for aluminium processing and output heat as a byproduct\n- Mass driver, used to deliver construction items to Luna based on requests\n- Steam condenser, for recovering water from steam turbines\n- Astrocrystals, processed into quantum things...\n\n## Other mods\nAlien Biomes is a required mod because it contains some decoratives that Lunar Landings uses for the Luna surface. Included is an \"Earth-like Nauvis\" map gen preset which reduces some things that are more alien-looking. You can also turn off tile-based movement penalties in mod settings.\n\nLunar Landings is not compatible with any other overhaul mods. It will probably be compatible with [Freight Forwarding](https://mods.factorio.com/mod/FreightForwarding) and Space Age in the future. If you would like to contribute compatibility with another mod, please get in touch.\n\nIf you want additional complexity, consider adding [AAI Industry](https://mods.factorio.com/mod/aai-industry) or [Planetfall's ores and intermediates mods](https://mods.factorio.com/user/planetfall). These mods are compatible, but may not have been as thoroughly tested for bugs and balance.\n\nAlso incompatible with beacon overhaul mods such as [Beacon Rebalance](https://mods.factorio.com/mod/wret-beacon-rebalance-mod) for technical reasons, due to the implementation of LL's oxygen diffusers. This may be possible to resolve in the future, but on the other hand I might not bother due to 2.0's upcoming beacon rebalance anyway. If you want to try a beacon overhaul, [Alternative Beacons](https://mods.factorio.com/mod/alternative-beacons) is compatible.\n\nFor quality of life, you are free to choose your own. You can see my general recommendations [here](https://mods.factorio.com/mod/X-QoL).\n\n### Attributions\nThank you to [Earendel](https://mods.factorio.com/user/Earendel) for all the various graphics from SE and AB (used with permission, and only included by requiring the graphics mods).\nThank you to [Hurricane](https://mods.factorio.com/user/Hurricane046) for the incredible custom graphics made for LL: core extractor, low gravity assembling machine, and arc furnace.\nThank you to [PreLeyZero](https://mods.factorio.com/user/PreLeyZero) for the quantum resonator from [Exotic Industries](https://mods.factorio.com/mod/exotic-industries).\nThank you to [brevven](https://mods.factorio.com/user/brevven) for the silicon and aluminium icons from [Very BZ](https://mods.factorio.com/mod/bzvery).\nThank you to the [Krastorio 2](https://mods.factorio.com/mod/Krastorio2) team for the astrocrystals graphics and various icons.\nThank you to [Bery0za](https://mods.factorio.com/user/Bery0za) for the steam condenser graphics from [Bery0za's Pure It](https://mods.factorio.com/mod/bery0zas-pure-it).\nThank you to [FragJacker](https://mods.factorio.com/user/FragJacker) for the maglev train graphics from [SE Space Trains](https://mods.factorio.com/mod/se-space-trains).\nThank you to [Sigma1](https://mods.factorio.com/user/Sigma1) for the RTG graphics from [SigmaOne's Nuclear](https://mods.factorio.com/mods/Sigma1/SigmaOne_Nuclear).\nThank you to [Galdoc](https://mods.factorio.com/user/Galdoc) for the rich moon rock ore graphics from [Galdoc's manufacturing](https://mods.factorio.com/mod/galdocs-manufacturing).\nThank you to [notnotmelon](https://mods.factorio.com/user/notnotmelon) for the mass driver requester graphics from [Spidertron Logistics System](https://mods.factorio.com/mod/spidertron-logistics).\nThank you to [Malcolm Riley](https://github.com/malcolmriley/unused-renders) for the red mud and ice icon.\nThank you to [Frontrider](https://mods.factorio.com/user/Frontrider) for the mass driver technology icon and for adapting the ice icon.\nThank you to [RedRafe](https://mods.factorio.com/user/RedRafe), [Stringweasel](https://mods.factorio.com/user/Stringweasel) and [Quezler](https://mods.factorio.com/user/Quezler) for various code contributions.\nThank you to all who have playtested this mod on my discord, especially [fgardt](https://mods.factorio.com/user/fgardt)!\n\n\"Equatorial Complex\", \"Lightless Dawn\", \"Mesmerizing Galaxy Loop\"\nKevin MacLeod (incompetech.com)\nLicensed under Creative Commons: By Attribution 3.0\nhttp://creativecommons.org/licenses/by/3.0/\n\n---\nIf anyone would like to contribute better graphics, please get in touch! See [this spreadsheet](https://docs.google.com/spreadsheets/d/1FhgrZ515K0LOmLnjiVnLSTErVAsyBAdzu2bxaOg-TPY/edit?usp=sharing) for a current list of assets that could do with replacing.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftburrows13%2Flunarlandings","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftburrows13%2Flunarlandings","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftburrows13%2Flunarlandings/lists"}