{"id":20596548,"url":"https://github.com/tcoppex/m2-deferred-renderer","last_synced_at":"2026-05-18T14:38:33.733Z","repository":{"id":13888130,"uuid":"16586369","full_name":"tcoppex/m2-deferred-renderer","owner":"tcoppex","description":"An OpenGL 3.3 demo with a full deferred renderer and post-processing pipeline","archived":false,"fork":false,"pushed_at":"2014-02-06T21:41:23.000Z","size":712,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-01-17T00:50:52.371Z","etag":null,"topics":["deferred-rendering","opengl"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":false,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/tcoppex.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-02-06T16:58:48.000Z","updated_at":"2023-08-16T16:15:58.000Z","dependencies_parsed_at":"2022-08-23T14:10:11.538Z","dependency_job_id":null,"html_url":"https://github.com/tcoppex/m2-deferred-renderer","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tcoppex%2Fm2-deferred-renderer","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tcoppex%2Fm2-deferred-renderer/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tcoppex%2Fm2-deferred-renderer/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tcoppex%2Fm2-deferred-renderer/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/tcoppex","download_url":"https://codeload.github.com/tcoppex/m2-deferred-renderer/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":242231439,"owners_count":20093636,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["deferred-rendering","opengl"],"created_at":"2024-11-16T08:17:33.165Z","updated_at":"2025-10-26T18:14:57.367Z","avatar_url":"https://github.com/tcoppex.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"deferred-renderer-2012\n================\n\n\n# About #\n---------------------------------\n\nA full deferred renderer with post-processing pipeline.\n\nFeatures:\n\n    Skydome:\n      # GPU Noise Generation for procedurale texturing.\n\n    Sponza:\n      # Normal-mapping.\n\n    Water:\n      # Real-time local reflection.\n      # Real-time water simulation on GPU.\n\n    SineDragon:\n      # Geometry instanciation (Cube).\n\n    Deferred Lighting:\n      # multiple light type (point, spot, directionnal).\n      # render only visible illuminated fragment (via the stencil buffer).\n\n    Post-Processing:\n      # SSAO.\n      # Bloom.\n      # Vignetting.\n      # Blur (used by other effects).\n      # Gamma correction.\n\n\nyear : 2012\n\n\n# Compilation #\n---------------------------------\n\nThirdparties :\n  - GLEW 1.7     (as static library create at compile-time)\n  - GLSW         (as static library create at compile-time)\n  - GLM          (as headers)\n  - DevIL        (not provided)\n  - Assimp       (not provided)\n\n\n# Controls #\n---------------------------------\n\n Mouse + arrow key: move the camera.\n \n w: display wireframe.\n \n t: display FPS \u0026 elapsed time.\n \n r: toggle 'ride the dragon' mode if Dragon rendered, (default: OFF).\n \n l: toggle display light shapes\n \n F1: toggle Dragon rendering (default: OFF)\n \n F2: Switch between Water scene \u0026 Sponza scene (default: Sponza)\n \n F3: toggle SSAO (default: OFF)\n \n F4: toggle BLOOM (default: OFF)\n \n F5: toggle MOTION BLUR   (not working)\n \n F6: toggle Vignetting\n \n F7: toggle Gamma Correction\n \n\n# References #\n---------------------------------\n\n(Not completed)\n  - Nvidia's 6800 Leagues under the sea - Shawn Hargreaves \u0026 Mark Harris\n  - Deferred Rendering in Killzone 2 - Michal Valient\n  - Starcraft II Effects \u0026 Techniques - Dominic Filion \u0026 Rob McNaughton\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftcoppex%2Fm2-deferred-renderer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftcoppex%2Fm2-deferred-renderer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftcoppex%2Fm2-deferred-renderer/lists"}