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It functions similar to [Metamod](http://metamod.org/) for Half-Life and [Metamod:Source](https://www.sourcemm.net/) for the Source engine (Half-Life 2).\n\nFormerly located at `q3mm.org`, `planetquake.com/qmm`, and `sourceforge.net/projects/qmm`.\n\n[How it works](https://github.com/thecybermind/qmm2/wiki/How-QMM-works): It hooks communication between the server engine and the game logic (the mod). It allows for plugins to be loaded in-between which can add or change functionality without having to change the mod itself.\n\nIt supports native DLL/SO mods as well as [QVM](https://github.com/thecybermind/qmm2/wiki/QVM) mods with a complete built-in bytecode virtual machine interpreter.\n\nSee what games QMM supports on the [Game Support wiki page](https://github.com/thecybermind/qmm2/wiki/Game-support).\n\nCheck out some plugins at the [Plugin List wiki page](https://github.com/thecybermind/qmm2/wiki/Plugin-List).\n\n***For the latest installation documentation, please see the [GitHub project wiki](https://github.com/thecybermind/qmm2/wiki/Installation).***\n\nQMM uses the following libraries:  \n  - [nlohmann/json](https://github.com/nlohmann/json) - for reading the configuration file\n  - [aixlog](https://github.com/badaix/aixlog) - for logging (including to game console!)\n  - [fmtlib](https://github.com/fmtlib/fmt) - for string formatting","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fthecybermind%2Fqmm2","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fthecybermind%2Fqmm2","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fthecybermind%2Fqmm2/lists"}