{"id":40609434,"url":"https://github.com/thefranke/unityx3d","last_synced_at":"2026-01-21T05:08:01.528Z","repository":{"id":35330644,"uuid":"39592665","full_name":"thefranke/unityx3d","owner":"thefranke","description":"A script to import/export X3D to/from Unity","archived":false,"fork":false,"pushed_at":"2019-06-06T14:28:07.000Z","size":35,"stargazers_count":26,"open_issues_count":1,"forks_count":10,"subscribers_count":6,"default_branch":"master","last_synced_at":"2023-08-07T23:25:15.073Z","etag":null,"topics":["unity","x3d"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/thefranke.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2015-07-23T21:02:26.000Z","updated_at":"2023-05-02T11:54:03.000Z","dependencies_parsed_at":"2022-08-25T02:01:19.235Z","dependency_job_id":null,"html_url":"https://github.com/thefranke/unityx3d","commit_stats":null,"previous_names":[],"tags_count":0,"template":null,"template_full_name":null,"purl":"pkg:github/thefranke/unityx3d","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thefranke%2Funityx3d","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thefranke%2Funityx3d/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thefranke%2Funityx3d/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thefranke%2Funityx3d/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/thefranke","download_url":"https://codeload.github.com/thefranke/unityx3d/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thefranke%2Funityx3d/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28627388,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-21T04:47:28.174Z","status":"ssl_error","status_checked_at":"2026-01-21T04:47:22.943Z","response_time":86,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["unity","x3d"],"created_at":"2026-01-21T05:08:01.469Z","updated_at":"2026-01-21T05:08:01.520Z","avatar_url":"https://github.com/thefranke.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# UnityX3D\n\nThis script is a handler for X3D, an open standard to represent 3D scenes/applications in an XML dialect. By simply dropping **unityx3d.cs** into your Unity assets, a new menu entry **Assets/X3D** should appear.\n\nSimply select parts of the scene or everything  with CTRL+A and click **Assets/X3D/Export to X3D**. Currently, there is an option to use the CommonSurfaceShader instead of the standard X3D material to enhance some of the material visuals.\n\n# Open issues\n\n* **Material**: The material mapping from the physically based standard shader in Unity 5 cannot be fully done with the currently available X3D nodes. The standard needs better material representation. Other material representations apart from the standard shader are currently ignored.\n\n* **Environment**: Currently, there is no working code to export environment maps or skydomes. Procedurally generated backgrounds are ignored.\n\n* **Textures**: Generated textures are ignored.\n\n* **Camera**: Camera placement is currently wrong due to coordinate system issues.\n\n* **Shaders**: Custom shaders are currently ignored. Need to find code to trigger GLSL conversion first, then need to find a way to map shader inputs (textures, shader constants etc.) from Unity to X3D and vice versa.\n\n* **Mesh**: Animated meshes with rigs aren't exported. HAnim would make sense here.\n\n* **Import**: The X3D importer is incomplete.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fthefranke%2Funityx3d","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fthefranke%2Funityx3d","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fthefranke%2Funityx3d/lists"}