{"id":19064898,"url":"https://github.com/thekeenant/secutor","last_synced_at":"2025-10-07T05:44:27.170Z","repository":{"id":77222643,"uuid":"119312171","full_name":"thekeenant/secutor","owner":"thekeenant","description":"A LibGDX server-client game communication demo.","archived":false,"fork":false,"pushed_at":"2018-05-26T01:24:18.000Z","size":4239,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-01-02T14:11:59.019Z","etag":null,"topics":["ai","behavior-tree","game","java8","libgdx"],"latest_commit_sha":null,"homepage":"","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/thekeenant.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-01-29T00:41:26.000Z","updated_at":"2019-04-13T09:27:52.000Z","dependencies_parsed_at":null,"dependency_job_id":"cc33c3f6-f398-4095-be07-f23f81dffee8","html_url":"https://github.com/thekeenant/secutor","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thekeenant%2Fsecutor","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thekeenant%2Fsecutor/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thekeenant%2Fsecutor/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thekeenant%2Fsecutor/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/thekeenant","download_url":"https://codeload.github.com/thekeenant/secutor/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":240118329,"owners_count":19750471,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["ai","behavior-tree","game","java8","libgdx"],"created_at":"2024-11-09T00:47:46.916Z","updated_at":"2025-10-07T05:44:27.067Z","avatar_url":"https://github.com/thekeenant.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Secutor\n\nMultiplayer games depend on a server to keep connected clients in sync with each other. Secutor demonstrates how\na server can maintain the state of the game and keep clients in check.\n\n![screenshot](https://i.imgur.com/wzqQTYm.png)\n\n## Try it out\n\n1. Grab a JAR application with `./gradlew desktop:dist`\n2. Run the server with `java -jar secutor.jar -server`\n3. Connect any number of clients with `java -jar secutor.jar`\n\nOld demonstration with collission handling (removed): [Movement \u0026 collision handling](https://www.youtube.com/watch?v=Giy4LkKaBZ8)\n\n## Developing \u0026 Running\n\nJava 8 is the only requirement.\n\n* Run: `./gradlew desktop:run`\n* Distribute: `./gradlew desktop:dist` outputs to the `desktop/build/libs` folder\n\nRun a server with the flag `-server`.\n\nThe `core` directory contains all the game logic and rendering.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fthekeenant%2Fsecutor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fthekeenant%2Fsecutor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fthekeenant%2Fsecutor/lists"}