{"id":14961539,"url":"https://github.com/therensei/godot_spicyparticlesystem","last_synced_at":"2025-10-24T20:32:07.602Z","repository":{"id":215515976,"uuid":"739077455","full_name":"TheRensei/godot_spicyparticlesystem","owner":"TheRensei","description":"CPU Particle system for godot engine.","archived":false,"fork":false,"pushed_at":"2024-04-27T17:21:48.000Z","size":9879,"stargazers_count":82,"open_issues_count":0,"forks_count":4,"subscribers_count":3,"default_branch":"main","last_synced_at":"2024-10-10T11:04:46.395Z","etag":null,"topics":["godot","godot-engine","godot4","godotengine"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/TheRensei.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-01-04T18:06:25.000Z","updated_at":"2024-09-20T21:22:35.000Z","dependencies_parsed_at":"2024-01-13T15:41:37.276Z","dependency_job_id":"5dfc1814-862b-45d2-a8dc-a53ccd06a139","html_url":"https://github.com/TheRensei/godot_spicyparticlesystem","commit_stats":null,"previous_names":["therensei/godot_spicyparticlesystem"],"tags_count":6,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/TheRensei%2Fgodot_spicyparticlesystem","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/TheRensei%2Fgodot_spicyparticlesystem/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/TheRensei%2Fgodot_spicyparticlesystem/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/TheRensei%2Fgodot_spicyparticlesystem/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/TheRensei","download_url":"https://codeload.github.com/TheRensei/godot_spicyparticlesystem/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":219867829,"owners_count":16555886,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot","godot-engine","godot4","godotengine"],"created_at":"2024-09-24T13:25:34.251Z","updated_at":"2025-10-24T20:32:02.551Z","avatar_url":"https://github.com/TheRensei.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"\n\u003cp align=\"center\"\u003e\n\u003cimg src=\"https://github.com/TheRensei/godot_spicyparticlesystem/blob/main/spicy-demo/addons/spicyparticlesystem/icons/NodeIcon.svg\" width=\"100\" height=\"100\"/\u003e\n\u003c/p\u003e\n\u003ch1 align=\"center\"\u003eSpicy Particle System\u003c/h1\u003e\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"https://godotengine.org/download/windows/\"\u003e\n    \u003cimg alt=\"Static Badge\" src=\"https://img.shields.io/badge/Godot-4.2%2B-blue\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://github.com/TheRensei/godot_spicyparticlesystem/releases/latest\"\u003e\n    \u003cimg alt=\"GitHub release (with filter)\" src=\"https://img.shields.io/github/v/release/TheRensei/godot_spicyparticlesystem\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"LICENSE\"\u003e\n    \u003cimg src=\"https://img.shields.io/github/license/TheRensei/godot_spicyparticlesystem?style=flat-square\" alt=\"LICENSE\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://github.com/TheRensei/godot_spicyparticlesystem/wiki\"\u003e\n    \u003cimg alt=\"Static Badge\" src=\"https://img.shields.io/badge/wiki-blue\"\u003e\n  \u003c/a\u003e\n\u003c/p\u003e\n\n\n\u003e [!IMPORTANT]  \n\u003e This extension is developed for godot 4.2 and above.\n\n\u003e [!WARNING]  \n\u003e This extension is not production ready yet. Backup your projects before testing!\n\n\u003ch2 align=\"center\"\u003eIntroduction\u003c/h2\u003e\n\n\u003cimg align=\"left\" src=\"/.images/Main.png\"\u003e\n\n\nSpicy Particle System is a powerful and customizable particle system written in C++ as a GDExtension for the Godot Engine 4.2+. This system is designed to offer improved performance compared to the existing CPUParticles3D while providing extensive customization options for your VFX.\n\n\u003ch2 align=\"center\"\u003eFeatures\u003c/h2\u003e\n\n- **Modular Design:** Features a modular design with modules divided into generators and updaters. Generators define starting particle parameters, while updaters dynamically update particle properties over their lifetime.\n\u003e [!NOTE]  \n\u003e Modules are Resources; only assigned modules are executed. Consider the impact on performance when utilizing multiple modules.\n- **3D transforms:** Particles are transformed in three dimensions, providing the flexibility to customize size, rotation, velocity, and more with full control over each dimension.\n- **On-Screen Editor:** The intuitive on-screen editor allows control of playback and seeking but also displays real-time information on the number of alive particles within the selected system.\n- **Random Seed Control:** Take command of randomness with precise control over the random seed, allowing for reproducible and fine-tuned variations in your particle system.\n- **Emit Rate Over Distance:** Dynamically spawn particles based on the distance traveled.\n- **Burst Emission:** Shedule particles to be emitted at specific time.\n- **CPU Alignment:** While shader alignment is favored for its efficiency, the system also includes the option of CPU particle alignment.\n- **Hierarchical playback:** Hierarchical playback synchronizes children systems' playback with the parent system if the direct parent is also a particle system. This feature allows for intricate control over particle system behavior in complex hierarchies.\n\n\n\u003cbr clear=\"left\"/\u003e\n\nhttps://github.com/TheRensei/godot_spicyparticlesystem/assets/32361344/80133633-27d2-4c04-aa2d-94d1a64f414e\n\n## Documentation\nDetailed documentation will be available in the [Wiki](https://github.com/TheRensei/godot_spicyparticlesystem/wiki), providing comprehensive information on installation, usage, and customization. Check out the [getting started](https://github.com/TheRensei/godot_spicyparticlesystem/wiki/0.-Getting-Started) section.\n\n## Upcoming features\n\u003e [!NOTE]  \n\u003e Please note that development timelines may vary, and unforeseen challenges could impact the final feature set. Consider these as potential improvements, not guarantees.\n\n- More emitter shapes.\n- Emitter shapes gizmos.\n- Improvements to the on-screen control panel.\n- Trails.\n- Animation player integration.\n- Noise updater.\n- Presets.\n- Optimizations:\n     - Multithreading:\n          - System - for systems with small amount of particles - executed on it's own thread.\n          - Data - for systems with large amount of particles - typical data threading.\n     - Conditional data generation - less memory used when small number of modules is assigned.\n\n\u003c/details\u003e\n\n## License\nSpicy Particle System is licensed under the MIT \u003ca href=\"LICENSE\"\u003eLicense\u003c/a\u003e, allowing for both personal and commercial use.\n\n\n\u003cdetails\u003e\u003csummary\u003e \u003ch3\u003e  References \u003c/h3\u003e \u003c/summary\u003e\n  \nBig thanks to Bartlomiej Filipek for his [blog post](https://www.cppstories.com/2014/04/flexible-particle-system-start/) - it was extremely helpful and helped me understand how particle systems are written in the first place. I thought that this approach was a great place to start with so this is what this system is based on.\n\nLinks to icons used:\n\n[Link](https://www.svgrepo.com/svg/320810/flaming-claw)\n[Link](https://www.svgrepo.com/svg/525367/heart-shine)\n[Link](https://www.svgrepo.com/svg/533001/square-dashed)\n[Link](https://www.svgrepo.com/svg/458610/color-mode)\n[Link](https://www.svgrepo.com/svg/489117/scale-1)\n[Link](https://www.svgrepo.com/svg/374909/high-velocity-sales)\n[Link](https://www.svgrepo.com/svg/375107/rotate)\n[Link](https://www.svgrepo.com/svg/375045/product-transfer)\n[Link](https://www.svgrepo.com/svg/502881/update)\n[Link](https://www.svgrepo.com/svg/502459/alarm)\n\nI've resized, optimized and coloured most of them, the main icon is a combination of 2 other icons.\nWith [CC](https://www.svgrepo.com/page/licensing/#CC%20Attribution) and PD licenses.\n\nExample VFX textures are from Kenney's [particle pack](https://www.kenney.nl/assets/particle-pack) at [kenney.nl](https://www.kenney.nl/assets)\n\n\u003c/details\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftherensei%2Fgodot_spicyparticlesystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftherensei%2Fgodot_spicyparticlesystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftherensei%2Fgodot_spicyparticlesystem/lists"}