{"id":17197192,"url":"https://github.com/thomaslevesque/unity.extras.autofactory","last_synced_at":"2026-05-04T02:38:35.424Z","repository":{"id":139542945,"uuid":"41615094","full_name":"thomaslevesque/Unity.Extras.AutoFactory","owner":"thomaslevesque","description":"A Unity extension to automatically generate strongly typed factories at runtime.","archived":false,"fork":false,"pushed_at":"2017-06-07T11:54:17.000Z","size":32,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-01-30T07:43:20.398Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/thomaslevesque.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2015-08-30T03:12:05.000Z","updated_at":"2019-11-22T23:50:19.000Z","dependencies_parsed_at":null,"dependency_job_id":"6cda59d0-8995-4de2-94f8-a9497dbde740","html_url":"https://github.com/thomaslevesque/Unity.Extras.AutoFactory","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thomaslevesque%2FUnity.Extras.AutoFactory","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thomaslevesque%2FUnity.Extras.AutoFactory/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thomaslevesque%2FUnity.Extras.AutoFactory/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/thomaslevesque%2FUnity.Extras.AutoFactory/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/thomaslevesque","download_url":"https://codeload.github.com/thomaslevesque/Unity.Extras.AutoFactory/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245425502,"owners_count":20613175,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-15T01:55:45.836Z","updated_at":"2026-05-04T02:38:35.395Z","avatar_url":"https://github.com/thomaslevesque.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity.Extras.AutoFactory\n\nA Unity extension to automatically generate strongly typed factories at runtime.\n\nFor instance, if you have these types:\n\n```csharp\npublic interface IFoo\n{\n    int Id { get; }\n    string Name { get; }\n}\n\npublic interface IFooFactory\n{\n    IFoo Create(int id, string name);\n}\n\npublic class Foo : IFoo\n{\n    private readonly IMyDependency _dependency;\n\n    public int Id { get; }\n    public string Name { get; }\n\n    public Foo(int id, string name, IMyDependency dependency)\n    {\n        Id = id;\n        Name = name;\n        _dependency = dependency;\n    }\n}\n```\n\nUnity.Extras.AutoFactory can automatically generate an implementation of `IFooFactory` that will create instances of `Foo` with the specified parameters and inject the required dependencies:\n\n```csharp\nvar container = new UnityContainer();\n\n// Activate extension\ncontainer.AddNewExtension\u003cAutoFactoryExtension\u003e();\n\n// Register dependencies\ncontainer.RegisterType\u003cIMyDependency, MyDependency\u003e();\n\n// Register automatic factory\n// Note how the concrete IFoo type is specified\ncontainer.RegisterType\u003cIFooFactory\u003e(new AutoFactory\u003cFoo\u003e());\n\n// This will generate the appropriate factory type\nvar factory = container.Resolve\u003cIFooFactory\u003e();\n\nvar foo = factory.Create(42, \"test\");\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fthomaslevesque%2Funity.extras.autofactory","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fthomaslevesque%2Funity.extras.autofactory","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fthomaslevesque%2Funity.extras.autofactory/lists"}