{"id":18026440,"url":"https://github.com/timoschwarzer/godot-audio-haptics","last_synced_at":"2025-07-30T15:02:42.790Z","repository":{"id":251508330,"uuid":"837584685","full_name":"timoschwarzer/godot-audio-haptics","owner":"timoschwarzer","description":"Audio based game controller haptics for the Godot Engine","archived":false,"fork":false,"pushed_at":"2024-08-06T13:24:27.000Z","size":1500,"stargazers_count":8,"open_issues_count":4,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-04T19:50:39.343Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"CMake","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/timoschwarzer.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":"support_files/icons/godot-audio-haptics.png","governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-08-03T12:06:15.000Z","updated_at":"2025-01-27T18:54:26.000Z","dependencies_parsed_at":"2024-10-30T08:28:29.186Z","dependency_job_id":null,"html_url":"https://github.com/timoschwarzer/godot-audio-haptics","commit_stats":null,"previous_names":["timoschwarzer/godot-audio-haptics"],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/timoschwarzer/godot-audio-haptics","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/timoschwarzer%2Fgodot-audio-haptics","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/timoschwarzer%2Fgodot-audio-haptics/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/timoschwarzer%2Fgodot-audio-haptics/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/timoschwarzer%2Fgodot-audio-haptics/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/timoschwarzer","download_url":"https://codeload.github.com/timoschwarzer/godot-audio-haptics/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/timoschwarzer%2Fgodot-audio-haptics/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":267888911,"owners_count":24161087,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-07-30T02:00:09.044Z","response_time":70,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-30T08:06:44.365Z","updated_at":"2025-07-30T15:02:42.620Z","avatar_url":"https://github.com/timoschwarzer.png","language":"CMake","funding_links":["https://github.com/sponsors/timoschwarzer"],"categories":[],"sub_categories":[],"readme":"\u003cdiv align=\"center\"\u003e\n    \u003cimg src=\"support_files/icons/godot-audio-haptics.svg\" width=\"160\" alt=\"Godot Engine logo\"\u003e\n    \u003ch2\u003eGodot Audio Haptics\u003c/h2\u003e\n\u003c/div\u003e\n\nThis native extension (GDExtension) for the Godot Game Engine allows you to use audio based controller haptics as found on DualSense or Switch Pro controllers on desktop platforms.\n\n\n## Supported Controllers\n\n- DualSense\n- DualSense Edge (untested)\n\n\n## Supported Operating Systems\n\n- Linux with PipeWire\n- Linux with PulseAudio\n- Windows (untested)\n\n\n## Usage\n\n1. Download the latest [release](https://github.com/timoschwarzer/godot-audio-haptics/releases) of the extension and add it to your project\n2. Create a new audio bus, mute it and add the `ControllerHaptics` effect to it\n   ![Example Audio Bus layout](./docs/example_bus.png)\n3. Play audio on the newly created haptics bus\n\n\n## Support the author\n\nIf you like this extension, consider [sponsoring my open source work](https://github.com/sponsors/timoschwarzer) with either one-time or recurring donations. Thank you!\n\n\n## License\n\n[View the license](./LICENSE.md).\n\n\n### See also\n\n- [miniaudio](https://github.com/mackron/miniaudio) by David Reid\n- [GDExtension CMake Template](https://github.com/asmaloney/GDExtensionTemplate) by Andy Maloney\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftimoschwarzer%2Fgodot-audio-haptics","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftimoschwarzer%2Fgodot-audio-haptics","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftimoschwarzer%2Fgodot-audio-haptics/lists"}