{"id":20560885,"url":"https://github.com/tinmarr/gliderman","last_synced_at":"2025-08-11T00:48:18.534Z","repository":{"id":53275926,"uuid":"349651008","full_name":"tinmarr/Gliderman","owner":"tinmarr","description":"A game where you fly randomly generated terrain. You will encounter wind columns and speed boosts! Built with Unity 3D.","archived":false,"fork":false,"pushed_at":"2022-10-12T19:30:16.000Z","size":801046,"stargazers_count":8,"open_issues_count":0,"forks_count":2,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-04-21T14:23:05.461Z","etag":null,"topics":["flight","flight-simulator","game","unity"],"latest_commit_sha":null,"homepage":"","language":"ShaderLab","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/tinmarr.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-03-20T06:54:49.000Z","updated_at":"2024-05-02T11:05:58.000Z","dependencies_parsed_at":"2023-01-19T22:19:17.620Z","dependency_job_id":null,"html_url":"https://github.com/tinmarr/Gliderman","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/tinmarr/Gliderman","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tinmarr%2FGliderman","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tinmarr%2FGliderman/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tinmarr%2FGliderman/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tinmarr%2FGliderman/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/tinmarr","download_url":"https://codeload.github.com/tinmarr/Gliderman/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tinmarr%2FGliderman/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":269814220,"owners_count":24479355,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-10T02:00:08.965Z","response_time":71,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["flight","flight-simulator","game","unity"],"created_at":"2024-11-16T03:56:12.097Z","updated_at":"2025-08-11T00:48:18.470Z","avatar_url":"https://github.com/tinmarr.png","language":"ShaderLab","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Gliderman\n* Glider physics simulator.\n* Fly through ifinite procedurally generated terrain.\n* Gain speed boosts from dangerously fast experiences.\n\n\n### Authors: \n- [Martin Chaperot-Merino](github.com/tinmarr)\n- [Yamm Elnekave](https://github.com/mrElnekave)\n- [Tomer Sedan](https://github.com/Sordamente)\n\n# Links to Play\n\nDownload Links: [https://github.com/tinmarr/GliderGame/releases/tag/1.0](https://github.com/tinmarr/GliderGame/releases/tag/1.0)\n\n# Gameplay\n\nhttps://user-images.githubusercontent.com/35586618/142961095-0e703ba6-e561-4dd7-a300-3da424a3fa29.mp4\n\n\n# Features:\n* All of the terrain you see is randomly generated and infinite. There are also multiple types of worlds (big canyons, smaller hills, etc)\n* The glider follows realisitic aerodynamic rules. To calculate the aerodynamic coefficents, we used algorithms in the paper by Khan and Nahon 2015.\n  * **W. Khan and M. Nahon**, \"Real-time modeling of agile fixed-wing UAV aerodynamics,\" 2015 International Conference on Unmanned Aircraft Systems (ICUAS), Denver, CO, 2015, pp. 1188-1195, doi: 10.1109/ICUAS.2015.7152411.\n\n# Things to know:\n* Esc brings up pause menu\n* q/e control yaw, a/d control roll, w/s control pitch\n* Otherwise we hope you enjoy and have fun!\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftinmarr%2Fgliderman","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftinmarr%2Fgliderman","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftinmarr%2Fgliderman/lists"}