{"id":25158083,"url":"https://github.com/tinytakinteller/godotprojectzero","last_synced_at":"2025-04-06T16:10:59.050Z","repository":{"id":237070127,"uuid":"793746285","full_name":"TinyTakinTeller/GodotProjectZero","owner":"TinyTakinTeller","description":"Inspired by A Dark Room, A Dark Forest is an incremental experimental minimalistic idle game 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Godot Project Zero: A Dark Forest\n\nInspired by A Dark Room, the Dark Forest is an incremental experimental minimalistic idle game project.\n\nStarted as my first game project to learn Godot, now a community project with 10+ contributors!\n\nTHE GAME:\n- PLAY ON Itch: https://tinytakinteller.itch.io/the-best-game-ever\n\nCONTRIBUTE:\n- A) **Enhancements** by checking out \"Issues\" section on Github\n- B) **Content, Mechanics, Design** by joining Discord (add `tiny_takin_teller` for invites)\n- C) **???** by forking the project *(code is MIT licensed, **assets are licensed by respective contributors**)*\n\n**Milestones**\n- 29/04/2024 [`prototype.week.01`] **First version shared on Itch** 👀\n- 24/06/2024 [`prototype.week.09`] **Created Discord \u0026 Trello for the community** ❤️\n- 26/08/2024 [`prototype.week.18`] **Project featured on front page of Itch \"New \u0026 Popular\"** 🚀\n- 09/09/2024 [`prototype.week.20`] **Discontinuing weekly updates going forward.** ⚰️\n- 07/10/2024 [`prototype.release.1.0`] **Added final boss fight, a short minigame ending.** ⭐\n- 05/01/2025 [`prototype.release.1.1`] **Localization Update for French and Chinese (SC).** 🌎\n- 08/01/2025 [`prototype.release.1.2`] **Localization Update for Portuguese (Brazilian).** 🌎\n- 11/01/2025 [`prototype.release.1.3`] **Soulstone Patch: Added 15th Charm to fix endgame grind.** ⚡\n- 11/02/2025 [`prototype.release.1.4`] **🎨The Art Update \u0026 🔮The Future \u0026 🌍Polish Localization**\n\n\n\n## Overview\n\n*Gather Resources...*\n\n![](https://github.com/TinyTakinTeller/GodotProjectZero/blob/master/.github/docs/sc14_1.png)\n\n*Generate Passive Resources...*\n\n![](https://github.com/TinyTakinTeller/GodotProjectZero/blob/master/.github/docs/sc14_2.png)\n\n*Fight Ancient Colossals...*\n\n![](https://github.com/TinyTakinTeller/GodotProjectZero/blob/master/.github/docs/sc14_3.png)\n\n*And More...*\n\n![](https://github.com/TinyTakinTeller/GodotProjectZero/blob/master/.github/docs/sc14_4.png)\n\n\n\n## Development setup\n\n### Setup the GDScript Toolkit\nThis project uses the [Format on Save](https://github.com/ryan-haskell/gdformat-on-save) and [gdLinter](https://github.com/el-falso/gdlinter) plugins.\nBoth of these depend on the [GDScript Toolkit](https://github.com/Scony/godot-gdscript-toolkit) python package being installed.\nYou can install this dependency globally or in a virtual environment.\n\n#### To install globally\nThis is the standard way described in the documentation of the package\n```\npip3 install \"gdtoolkit==4.*\"\n```\n\n#### To install in a virtual environment\nIf you're on Windows, this project has some custom code in the \"Format on Save\" and \"gdLinter\" plugins to make it work with a `venv/` directory in the root of the project.\n```\ncd \u003cpath/to/this/project\u003e\npython -m venv venv\n.\\venv\\Scripts\\activate\n\npip3 install \"gdtoolkit==4.*\"\n```\nRemarks \n1. The `venv/` directory is in the `.gitignore`, so won't be committed to git\n2. Because of the custom code, the `venv` integration will break when we update the plugins\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftinytakinteller%2Fgodotprojectzero","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftinytakinteller%2Fgodotprojectzero","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftinytakinteller%2Fgodotprojectzero/lists"}