{"id":16586816,"url":"https://github.com/tjdevries/ocaml-engine","last_synced_at":"2025-06-30T01:33:28.531Z","repository":{"id":206578608,"uuid":"713574295","full_name":"tjdevries/ocaml-engine","owner":"tjdevries","description":"OCaml game engine and Vampire Survivors inspired game","archived":false,"fork":false,"pushed_at":"2024-01-08T16:05:42.000Z","size":1255,"stargazers_count":47,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-04-03T21:11:40.462Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"OCaml","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/tjdevries.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-11-02T19:53:09.000Z","updated_at":"2025-02-11T22:35:27.000Z","dependencies_parsed_at":"2024-10-28T10:26:10.648Z","dependency_job_id":"c0798455-3eee-461a-aa2d-318b080a1f9f","html_url":"https://github.com/tjdevries/ocaml-engine","commit_stats":null,"previous_names":["tjdevries/ocaml-engine"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/tjdevries/ocaml-engine","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tjdevries%2Focaml-engine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tjdevries%2Focaml-engine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tjdevries%2Focaml-engine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tjdevries%2Focaml-engine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/tjdevries","download_url":"https://codeload.github.com/tjdevries/ocaml-engine/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/tjdevries%2Focaml-engine/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":262693334,"owners_count":23349716,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-11T22:52:35.466Z","updated_at":"2025-06-30T01:33:28.507Z","avatar_url":"https://github.com/tjdevries.png","language":"OCaml","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Installation\n\n```\n$ sudo apt install build-essential git\n\n$ sudo apt install libasound2-dev libx11-dev libxrandr-dev libxi-dev libgl1-mesa-dev libglu1-mesa-dev libxcursor-dev libxinerama-dev\n\n# not sure you need to do this?\n$ opam depext raylib\n\n```\n\n# TODO\n\n- Bundles\n- Commands\n- Resources\n- Events\n- Time?\n\n- Scheduling / Stagin\n  - https://bevy-cheatbook.github.io/programming/schedules.html\n\n## Potential Features\n\n- Dash (iframes?)\n- Teleport?\n- Auto-aim, Auto-shoot\n- Defensive Skills? (e.g. shield)\n\n- Questions:\n  - Should most abilities be activated or passively applied?\n\n\n\n\n\n- could play w/ light and vision a bit\n- could play w/ orientation\n\n## Programming features\n\n- Scouting unit\n- Communication unit\n- Summon unit\n  - Pathfinding, Enemy location, status, speed, type, range, etc.\n  - Some units/upgrade do more damage each consecutive hit they do\n- Melee unit\n- Tanky unit\n  - searching for units that do damage and getting between them\n- Ranged unit\n- Buff-teammates-unit\n- Debuff-enemies-unit\n\n- Handle getting slowed / hasted?\n- Overheating (too many attacks)\n- Friendly fire\n- walls / vision problems\n- definitely make it possible to get screwed by off-by-ones\n- Auras (and calculating to stay in an aura!)\n\nWhat are some common problems in these games?\n- overkill\n- ranged guys being annoying\n- big bosses crushing you\n- ppl doing damage to you?!\n\n\n\n\n## Rogue-like round\n\n- Vim mode (move with hjkl)\n- Fully automatic mode?\n- Instead of survival mode, you could have speedrun mode\n\nMain Question:\n- Should we introduce gacha style gambling to unlock popular tech twitch streamers w/\n  different skill levels and star counts?!\n\n- Programmers:\n  - piq: no special skills, doesn't do anything, just keeps talking about haskell\n  - melkey: jacked out of his mind, punches enemies, code runs fast and good (golang)\n      - sometimes panics....\n\n- piq, a \"programmer\"\n  - Each programmer has some different skills and/or bonuses\n  - Also some simple attack\n\n  - throughout the round, you can pick up new robots\n    - you can write spells for the robots outside or inside of the game loop\n    - the spells are shared between programmers\n\n    - as you level up, you get upgrades for:\n      - your spells, programmer, robot, calculations, effects, etc\n\n\nmobs that have a certain number of blocked:\n- hits, regardless of damage\n- damage, regardless of hits\n- time?\n- magic?\n\n\narmor % reduction\narmot base reduction\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftjdevries%2Focaml-engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftjdevries%2Focaml-engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftjdevries%2Focaml-engine/lists"}