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Trying to implement a custom streaming protocol and shader based frame encoder/decoder for screencast.\n\n\u003e [!WARNING]  \n\u003e This is an experimental project and is only a degraded version of MPEG. Currently not intended for practical use. I hope you take it as an example of video streaming via custom protocol and software encoder/decoder.\n\n## Screenshot (with use of [tlab-sharescreen-client-unity](https://github.com/TLabAltoh/tlab-sharescreen-client-unity))\n\n### localhost (127.0.0.1)\n\n\u003cvideo src=\"https://user-images.githubusercontent.com/121733943/210447171-dd79dcfd-c64e-460e-81b2-7078929e0ea3.mp4\"\u003e\u003c/video\u003e\n\n### Android Device\n\n![DSC_0002](https://user-images.githubusercontent.com/121733943/211289979-46bfc2f3-c247-4015-b21d-ba5839f11a41.JPG)\n\n## Operating Environment\n| Property | Value                   |\n| -------- | ----------------------- |\n| OS       | Windows 10 Pro          |\n| GPU      | NVIDIA GeForce RTX 3070 |\n| CUDA     | 11.8                    |\n\n## Client Software\n- [unity](https://github.com/TLabAltoh/tlab-sharescreen-client-unity)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftlabaltoh%2Ftlab-sharescreen-server-win","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftlabaltoh%2Ftlab-sharescreen-server-win","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftlabaltoh%2Ftlab-sharescreen-server-win/lists"}