{"id":21991815,"url":"https://github.com/tlabaltoh/tlabwebviewvr-oculusintegration-2022","last_synced_at":"2026-03-17T07:41:19.376Z","repository":{"id":207890866,"uuid":"720342754","full_name":"TLabAltoh/TLabWebViewVR-OculusIntegration-2022","owner":"TLabAltoh","description":"This sample is the minimum configuration for using TLabWebView with the MetaXR SDK. 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This includes searchbar example and javascript event (text area focus/focusout) example to toggle virtual keyboard visibility.\n\n[Document is here](https://tlabgames.gitbook.io/tlabwebview)  \n[Snippets is here](https://gist.github.com/TLabAltoh/e0512b3367c25d3e1ec28ddbe95da497#file-tlabwebview-snippets-md)\n\n\u003e [!WARNING]\n\u003e Note that this project only works on Android devices; it will not display web pages when run on the Unity Editor.\n\n\u003e [!WARNING]\n\u003e Meta XR All-in-One SDK is having a reference error at version 74 (Please see [this forum](https://www.reddit.com/r/oculusdev/comments/1jn4l5k/error_implementing_meta_allinone_sdk/)), so I will keep version 72 for now.\n\n\u003e [!WARNING]\n\u003e I do not recommend building this project on Unity 6000.x when deploying to Oculus Quest (or Meta Quest). Right now, I have found that `HardwareBuffer` mode is unstable when this project is built with Unity 6000.x ([See this issue for details](https://github.com/TLabAltoh/TLabWebViewVR/issues/39)). If you do, please refer to the \"Configuration for Unity 6000.x\" section in the [Setup section](https://github.com/TLabAltoh/TLabWebViewVR?tab=readme-ov-file#set-up).\n\n\u003e [!WARNING]\n\u003e This project uses `HardwareBuffer` as the default `CaptureMode` for WebView and `Vulkan` is used as the default `Graphics API`. This combination of `HardwareBuffer` option and `Vulkan` API is confirmed to work with Oculus Quest, but may not work with some other devices (e.g., the WebView screen may go blank). In that case, Please change the project's `Graphics API` from `Vulkan`, which is set by default, to `OpenGLES`. Or change the `CaptureMode` from `HardwareBuffer` to `ByteBuffer`.\n\u003e\n\u003e \u003cdetails\u003e\n\u003e \u003cimg src=\"Media/image.0.png\" width=\"256\"\u003e\u003c/img\u003e\u003cbr\u003e\n\u003e \u003cimg src=\"Media/image.1.png\" width=\"256\"\u003e\u003c/img\u003e\n\u003e \u003c/details\u003e\n\n## Getting Started\n\n### Requirements\n- Unity Editor: 2022.3.19f1\n\n### Installing\nClone the repository with the following command\n\n```\ngit clone https://github.com/TLabAltoh/TLabWebViewVR-OculusIntegration-2022.git\n\ncd TLabWebViewVR-OculusIntegration-2022\n\ngit submodule update --init\n```\n\n### Set up\nPlease see the setup section [here](https://github.com/TLabAltoh/TLabWebView?tab=readme-ov-file#set-up)\n\n\u003cdetails\u003e\u003csummary\u003eWhen using the OpenXR plugin\u003c/summary\u003e\n\nPlease disable `Force Remove Internet Permission` from XR Plugin Manegement\n\n\u003cimg src=\"Media/image.png\" width=\"512\"\u003e\u003c/img\u003e\n\n\u003c/details\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftlabaltoh%2Ftlabwebviewvr-oculusintegration-2022","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftlabaltoh%2Ftlabwebviewvr-oculusintegration-2022","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftlabaltoh%2Ftlabwebviewvr-oculusintegration-2022/lists"}