{"id":32570949,"url":"https://github.com/trigger-segfault/unity-pinned-folder-window","last_synced_at":"2026-04-18T03:32:59.789Z","repository":{"id":320950187,"uuid":"1075088084","full_name":"trigger-segfault/unity-pinned-folder-window","owner":"trigger-segfault","description":"An isolated view for folders that won't change due to file selections, unlike the Project window.","archived":false,"fork":false,"pushed_at":"2025-10-26T21:56:40.000Z","size":17,"stargazers_count":0,"open_issues_count":2,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2025-10-26T23:31:32.251Z","etag":null,"topics":["browser","folder","unity","unity-2022","unity-editor","window"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/trigger-segfault.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-10-13T02:41:43.000Z","updated_at":"2025-10-26T21:56:43.000Z","dependencies_parsed_at":"2025-10-26T23:31:33.550Z","dependency_job_id":null,"html_url":"https://github.com/trigger-segfault/unity-pinned-folder-window","commit_stats":null,"previous_names":["trigger-segfault/unity-pinned-folder-window"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/trigger-segfault/unity-pinned-folder-window","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/trigger-segfault%2Funity-pinned-folder-window","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/trigger-segfault%2Funity-pinned-folder-window/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/trigger-segfault%2Funity-pinned-folder-window/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/trigger-segfault%2Funity-pinned-folder-window/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/trigger-segfault","download_url":"https://codeload.github.com/trigger-segfault/unity-pinned-folder-window/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/trigger-segfault%2Funity-pinned-folder-window/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":31955740,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-18T00:39:45.007Z","status":"online","status_checked_at":"2026-04-18T02:00:07.018Z","response_time":103,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["browser","folder","unity","unity-2022","unity-editor","window"],"created_at":"2025-10-29T08:20:28.550Z","updated_at":"2026-04-18T03:32:59.772Z","avatar_url":"https://github.com/trigger-segfault.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity Editor Pinned Folder Window\nAn isolated view for folders that won't change due to file selections, *unlike the Project window*.\n\nUseful for keeping direct access to a specific folder where you're frequently dragging assets out of into the Inspector, etc.\n\n**Disclaimer:** Designed for Unity 2022.3.22f1 (for VRChat), so it's possible this may not work with newer or older Unity versions, as it relies on internal styles used by the Project window.\n\n## How To Use\n* Place the file `PinnedFolderWindow.cs` into your Unity project in `Assets/Editor/` (or under any `Editor/` folder).\n* A Pinned Folder can be opened from **Window** \u0026gt; **Trigger Segfault** \u0026gt; **New Pinned Folder** -or- **Assets** \u0026gt; **Trigger Segfault** \u0026gt; **New Pinned Folder** (Note that **Assets** is also the context menu for right clicking in the Project window).\n* Opening a new Pinned Window will attempt to dock it to any existing Pinned Window tabs.\n* Dragging a folder or file onto the top bar of the window (where the path is shown) will change the current path to the associated folder or parent folder respectively.\n* Right clicking a file item gives options to Open it, Show in Explorer, Select and Inspect, or open the Properties window.\n* Double clicking a file item behaves identically to doing so in the Project window.\n* Files in this window can be dragged out of this window into any other location, however, files cannot be dragged into this window (besides for changing the current folder).\n\n### Navigation\n* Comes with most standard navigation keybinds (based on Windows keybinds).\n* Additionally, Left will go up one folder, and Right will go down one.\n\n## Image Preview\n\n\u003cimg width=\"271\" height=\"286\" alt=\"Image of Pinned Folder window\" src=\"https://github.com/user-attachments/assets/b58937e1-e640-4399-8690-2facf4053f05\" /\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftrigger-segfault%2Funity-pinned-folder-window","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftrigger-segfault%2Funity-pinned-folder-window","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftrigger-segfault%2Funity-pinned-folder-window/lists"}