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ppa required to install SFML 3\n   sudo add-apt-repository ppa:bleedingedge/noble-bleed\n   sudo apt-get update\n   sudo apt-get install -y libfftw3-dev ffmpeg libglew-dev libsfml-dev portaudio19-dev\n   ```\n\n   ### arch linux\n   ```sh\n   sudo pacman -S fftw ffmpeg glew sfml portaudio\n   ```\n\n   ### windows\n   ```sh\n   winget install gyan.ffmpeg\n   ```\n\n   ### macOS\n   ```sh\n   brew install glew sfml fftw ffmpeg\n   ```\n\n2. on all platforms: clone repo, configure cmake, and build\n   ```sh\n   git clone https://github.com/trustytrojan/libavz \u0026\u0026 cd libavz\n   cmake -S. -Bbuild \u0026\u0026 cmake --build build -j\n   ```\n\n3. by default, example programs are built, so you can run them like so:\n   ```sh\n   build/examples/scope 'my-song.mp3'\n   ```\n\n## dependencies\n\n- **libavz-analysis**\n  - [FFTW3](https://fftw.org): FFT\n  - [tk-spline](https://github.com/ttk592/spline): cubic spline interpolation\n- **libavz-gfx**\n  - [SFML](https://github.com/SFML/SFML): graphics/windowing\n- **libavz-media**\n  - [FFmpeg](https://ffmpeg.org): media container transcoding\n  - [GLEW](https://github.com/nigels-com/glew): for OpenGL extension loading\n- **libavz-main**\n  - [portaudio-pp](https://github.com/trustytrojan/portaudio-pp): C++\n    header-only wrapper for [PortAudio](https://github.com/PortAudio/portaudio),\n    optional dependency\n- **examples**\n   - [argparse](https://github.com/p-ranav/argparse)\n\n## developer environment setup\n\nthe project requires C++23 with GNU extensions, so try to use a compliant\ntoolchain. i primarily use GCC 15.2 on linux and windows. thanks to github\nactions, there is success building with AppleClang on macOS (see\n[actions workflow runs](https://github.com/trustytrojan/libavz/actions) for more\ndetails). i **do not** guarantee fully working builds with Clang/LLVM or MSVC.\nif you want to see them work, contribute!\n\nmy choice of editor is [Visual Studio Code](https://code.visualstudio.com/) with\nthe\n[CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools)\nand\n[clangd](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd)\nextensions. optionally install\n[WebGL GLSL Editor](https://marketplace.visualstudio.com/items?itemName=raczzalan.webgl-glsl-editor)\nfor shaders.\n\n### windows\n\nplease use the [MinGW-w64 toolchain](https://www.mingw-w64.org/) as it is the\nonly toolchain i have compiled with, and honestly the easiest to setup and use.\n\nwith `winget` you can get the version i usually use with the command below. make\nsure to restart your terminal if it doesn't pick up on the updated `PATH`\nenvironment variable.\n\n```sh\nwinget install BrechtSanders.WinLibs.POSIX.UCRT\n```\n\nclangd might freak out about the standard headers being missing. to fix this,\nopen clangd extension settings, and add the following argument **without\nquotes**:\n\n```\n--query-driver=C:\\path\\to\\mingw\\bin\\g++.exe\n```\n\n## todo list / goals\n\n- gonna take imgui out... it belongs in a separate repo as an effort to make\n  some kind of editor using libavz. ui should not be conflated with the library\n  itself.\n- rhythm-based effects\n  - use [aubio](https://aubio.org) for this\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftrustytrojan%2Flibavz","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftrustytrojan%2Flibavz","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftrustytrojan%2Flibavz/lists"}