{"id":29259288,"url":"https://github.com/tyradman/unityenhancedhierarchy","last_synced_at":"2025-07-04T06:35:45.397Z","repository":{"id":300671999,"uuid":"1005098009","full_name":"TyRadman/UnityEnhancedHierarchy","owner":"TyRadman","description":"A place for me to have any Unity hierarchy related functionalities to use across projects. 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After importing, go to  \n   **Tools → Hierarchy Highlighter Manager**\n\n2. Use the window to:\n   - Add new styles  \n   - Assign a prefix (e.g. `===`)\n   - Choose a color\n   - Optionally add an icon and tooltip\n   - Choose text alignment (left or right)\n\n3. Rename your GameObjects using the prefix to trigger the style:\n   ```\n   === EnemySpawner\n   /// AudioManager\n   ```\n\n## Notes\n\n- Prefixes must be **at least 3 characters** to be valid  \n- Duplicate prefixes are not allowed — the manager will warn you  \n- The highlighting system is **editor-only** and does not affect builds  \n- The style asset is bundled and read-only, keeping user changes scoped to UI only\n\n---\n\n\n## TODOs:\n- ~~Name field for different styles~~.\n- ~~Add highlight and selection colors for objects rather than changing the transparency.~~\n- ~~Fix the issue where compiling code causes the hierarchy manager to fail to load the styles asset~~.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftyradman%2Funityenhancedhierarchy","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ftyradman%2Funityenhancedhierarchy","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ftyradman%2Funityenhancedhierarchy/lists"}