{"id":23773027,"url":"https://github.com/ucpp/sge","last_synced_at":"2025-09-05T17:31:37.404Z","repository":{"id":269270809,"uuid":"906912485","full_name":"ucpp/sge","owner":"ucpp","description":"A simple game engine project built with DirectX 12, featuring several milestones to learn and implement rendering techniques.","archived":false,"fork":false,"pushed_at":"2024-12-29T15:36:19.000Z","size":66250,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2024-12-29T16:29:00.067Z","etag":null,"topics":["cpp","directx","directx12","rendering"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ucpp.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-12-22T09:33:35.000Z","updated_at":"2024-12-29T15:36:24.000Z","dependencies_parsed_at":"2024-12-22T10:28:22.933Z","dependency_job_id":"5d373d50-68de-4aad-88a3-647e7e66a541","html_url":"https://github.com/ucpp/sge","commit_stats":null,"previous_names":["ucpp/sge"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ucpp%2Fsge","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ucpp%2Fsge/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ucpp%2Fsge/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ucpp%2Fsge/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ucpp","download_url":"https://codeload.github.com/ucpp/sge/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":232050873,"owners_count":18465510,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","directx","directx12","rendering"],"created_at":"2025-01-01T05:22:03.634Z","updated_at":"2025-01-01T05:22:08.257Z","avatar_url":"https://github.com/ucpp.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# SGE - Simple Game Engine  \n\nSGE (Simple Game Engine) is a learning project aimed at building a minimalistic game engine using **DirectX 12**. This project is structured as a roadmap consisting several tasks, designed to teach and implement various modern rendering techniques and systems. \n\nThis project is **actively under development**, and its purpose is to experiment and test various ideas in graphics engine development.  \n\n### Important:  \n\n- The project may contain **low-quality, messy, and suboptimal code**.  \n- Errors, bugs, and missing or incorrect functionality may exist.  \n- The code is intended for **personal use** and experimentation only.  \n\n\u003e **Please note**: This project is **not intended for production use** or for creating finished products.  \n\n## Roadmap  \n---\n\u003cdetails\u003e\n  \u003csummary\u003e\u003cstrong\u003e✔ 1. Initialize D3D12 context\u003c/strong\u003e: Set up the DirectX 12 framework.\u003c/summary\u003e\n \n  ![First Triangle](https://github.com/ucpp/sge/blob/master/docs/first_triangle.png)\n\n  [Last commit](https://github.com/ucpp/sge/commit/13da25b1de4a97eeb2f3149d05a9619258020e4b)\n\u003c/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003e\u003cstrong\u003e✔ 2. Process input and camera control\u003c/strong\u003e: Implement user input and basic camera movement.\u003c/summary\u003e\n \n  ![First Triangle](https://github.com/ucpp/sge/blob/master/docs/camera_and_input.gif)\n\n  [Last commit](https://github.com/ucpp/sge/commit/ba4c22781d8f4f9242fe2f4917e1cb136106b02b)\n\u003c/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003e\u003cstrong\u003e✔ 3. Load simple models without animation\u003c/strong\u003e: Import static models such as teapots, cars, and tanks.\u003c/summary\u003e\n \n  ![First Triangle](https://github.com/ucpp/sge/blob/master/docs/load_model.gif)\n\n  [Last commit](https://github.com/ucpp/sge/commit/97288dfe5bd48521b60c2f83586c5614c38b82e2)\n\u003c/details\u003e\n\n---\n  \n**4. Load mip-mapped textures**: Support diffuse, normal, specular, and gloss maps.  \n**5. GPU compressed textures**: Use compressed texture formats for better performance.  \n**6. Phong lighting**: Calculate lighting from direct and point lights in the pixel shader.  \n**7. Fog effect**: Add fog either in the pixel shader or as a post-process effect.  \n**8. Deferred lighting**: Implement direct, capsule, point, and spot lights with a deferred pipeline.  \n**9. Cook-Torrance BRDF and Image-Based Lighting (IBL)**: Add realistic PBR lighting.  \n**10. HDR pipeline**: Add auto exposure and tone mapping for high dynamic range rendering.  \n**11. Bloom effect**: Implement a post-process bloom effect.  \n**12. Dynamic environment reflections**: Render cube maps for dynamic reflections.  \n**13. Soft shadows**: Implement soft shadows using techniques like SM+PCF, VSM, or ESM.  \n**14. SSAO**: Implement screen-space ambient occlusion.  \n**15. SSLR**: Add screen-space local reflections.  \n**16. Load skinned mesh animations**: Import animated models and process on the GPU.  \n**17. Animation blending**: Combine multiple animations (e.g., running and shooting).  \n**18. MSAA**: Support multi-sample anti-aliasing.  \n**19. Particle system**: Create a system that supports 10,000+ particles.  \n\n## Project Goals  \n\nThe SGE project is designed to:  \n- Learn DirectX 12 fundamentals and advanced features.  \n- Implement modern rendering techniques used in game engines.  \n- Build a foundation for further exploration of game engine development.  \n \n## Contribution\nThis repository is a personal learning project, but feel free to report issues or suggest improvements!\n\n## License\nThis project is licensed under the MIT License. See the LICENSE file for details.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fucpp%2Fsge","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fucpp%2Fsge","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fucpp%2Fsge/lists"}