{"id":20737003,"url":"https://github.com/undeadzeratul/uzhdaddon","last_synced_at":"2026-03-14T02:13:37.269Z","repository":{"id":81198702,"uuid":"580601847","full_name":"UndeadZeratul/uzHDAddon","owner":"UndeadZeratul","description":"My personal Reskin addon for Hideous Destructor ","archived":false,"fork":false,"pushed_at":"2026-01-17T03:37:55.000Z","size":71021,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2026-01-17T15:27:34.193Z","etag":null,"topics":["doom","doom-2","doom-mod","gzdoom","gzdoom-mod","hideous-destructor","mod","zdoom","zdoom-doom","zdoom-mods"],"latest_commit_sha":null,"homepage":"","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/UndeadZeratul.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2022-12-21T00:56:48.000Z","updated_at":"2026-01-17T03:37:30.000Z","dependencies_parsed_at":"2023-05-03T01:31:33.795Z","dependency_job_id":"46018361-c794-497f-9f20-918217f257a2","html_url":"https://github.com/UndeadZeratul/uzHDAddon","commit_stats":null,"previous_names":[],"tags_count":6,"template":false,"template_full_name":null,"purl":"pkg:github/UndeadZeratul/uzHDAddon","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/UndeadZeratul%2FuzHDAddon","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/UndeadZeratul%2FuzHDAddon/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/UndeadZeratul%2FuzHDAddon/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/UndeadZeratul%2FuzHDAddon/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/UndeadZeratul","download_url":"https://codeload.github.com/UndeadZeratul/uzHDAddon/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/UndeadZeratul%2FuzHDAddon/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":30485103,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-03-14T01:54:10.014Z","status":"online","status_checked_at":"2026-03-14T02:00:06.612Z","response_time":57,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["doom","doom-2","doom-mod","gzdoom","gzdoom-mod","hideous-destructor","mod","zdoom","zdoom-doom","zdoom-mods"],"created_at":"2024-11-17T06:13:01.863Z","updated_at":"2026-03-14T02:13:37.229Z","avatar_url":"https://github.com/UndeadZeratul.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# UZ's Hideous Destructor Addon\n\n[![Nightly Build](https://github.com/UndeadZeratul/uzHDAddon/actions/workflows/nightly.yml/badge.svg)](https://github.com/UndeadZeratul/uzHDAddon/actions/workflows/nightly.yml)\n\nThis is my personal collection of recolor/resprite/resound assets for the GZDoom gameplay mod, \"Hideous Destructor\".  As it's my personal collection of changes, there are several various mods it makes changes to.\n\n---\n## Sprite Changes\n\n### id Doom Specific Changes\n\nWhen playing id Doom, various sprites get replaced.  To see all the changes and their credits, check its own [Readme File](./filter/doom.id/README.md).  \n\n---\n### Weapon Sprite Changes\n_Note: Some weapons included have the crosshair color \"baked\" into the sprite, and for those weapons I have taken the liberty of tweaking the in-game sprite to match my personal crosshair color.  If you would like your crosshair color to match, simply update the color in the main GZDoom options menu to `#673ab7`_\n\n#### Recolored Ironsights\n\n##### Vanilla Hideous Destructor\n- Default Hideous Destructor Front \u0026 Back Ironsights  \n  _Credits: Matt_\n\n##### 1337Weps\n- BPX 9mm Carbine Rifle Back Ironsight  \n  _Credits: A1337Spy_\n\n##### Peppergrinder\n- HLAR 9mm AR Front Ironsight  \n  _Credits: Ultra64_\n- TRO-G AR Front Ironsight  \n  _Credits: A1337Spy, HyperUltra64, Sledge, Chopblock223_\n\n##### Radtech Weapons Pack\n- Sig-Cow 10mm Carbine Rifle Back Ironsight  \n  _Credits: Swampyrad_\n\n#### Fists\nThe fists have been swapped out with a set that use plain Doomguy Gloves, simply for consistency.\n\n_Credits: [UNKNOWN](#UNKNOWN-CREDITS)_\n\n#### Chainsaw\nThe chainsaw has been swapped out with a set made by Sonik.O, simply for the quality of the spritework as well as coming with an olive color palette that matches the other UAC Utily Tool color palettes, like the Fire Axe in [Potetobloke's Bangers \u0026 Mash](https://github.com/Potetobloke/PB_HDAddon_Bangers-And-Mash)\n\n![chainsaw](./screenshots/chainsaw.png)\n\n_Credits:_  \n_HUD Sprites: Sonik.O_  \n_Pickup Sprites: id Software_\n\n#### Pistols\n_Hush Puppy Requires [Radtech Weapons Pack](https://git.gay/swampyrad/RadTechWeaponsPack)_\n_Silenced Pistol Requires [1337Weps](https://gitlab.com/a1337spy/1337weps)_\n\nThe pistol has been swapped out with Glock18 sprites, then recolored to match thematically.  The \"Quick Swap\" set of sprites have the pistol correctly flipped, as well.\n\n![pistol](./screenshots/pistol.png)  \n_Credits:_  \n_HUD Sprites: TommyGalano5, JoeyTD \u0026 Minigunner ([Realm667](https://www.realm667.com/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/996-glock-18))_  \n_Pickup Sprites: TommyGalano5_  \n_Fireselect Graphic: Combine Kegan_  \n\n![hush-puppy](./screenshots/hush-puppy.png)  \n_Credits:_  \n_HUD Sprites: TommyGalano5, JoeyTD \u0026 Minigunner ([Realm667](https://www.realm667.com/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/996-glock-18))_  \n_Pickup Sprites: TommyGalano5_  \n\n#### Revolvers\n_Scoped Revolver requires [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_\n\nThe Revolver's main body and Ironsights have been recolored, which also applies to the Peppergrinder Scoped Revolver.\n\n![revolver](./screenshots/revolver.png)  \n![scoped-revolver](./screenshots/scoped-revolver.png)  \n_Credits:_  \n_Revolver Base: Scuba Steve_  \n_Scope: PrettyFist, Sonik.O_\n\n#### SMG\n\nThe SMG has been swapped out with something a bit more modern and sleek, as well as have its ironsights variant recolored for thematic consistency.\n\n![smg](./screenshots/smg.png)  \n![smg-reflex](./screenshots/smg-reflex.png)  \n_Credits:_  \n_HUD Sprites: vitriolicv, ZikShadow, Jeimuzu, DoomNukem_  \n_Pickup Sprites: vitriolicv, ZikShadow, DoomNukem_\n\n#### Arkoudi Revolver Shotgun\n_Arkoudi Revolver Shotgun requires [Potetobloke's Bangers \u0026 Mash](https://github.com/Potetobloke/PB_HDAddon_Bangers-And-Mash)_\n\nThe Arkoudi Revolver Shotgun's ironsights have been recolored.\n\n![uragan](./screenshots/uragan.png)  \n_Credits: AdianoTMO69_\n\n#### Hunter Shotgun\nThe hunter has been swapped out with a set made by Sonik.O, simply for the pure quality of the spritework, then had its sights recolored to match thematically.\n\n![hunter](./screenshots/hunter.png)  \n_Credits:_  \n_HUD Sprites: Sonik.O, Neoworm_  \n_Pickup Sprite: Matt, Sonik.O_\n\n#### Slayers\n_Sawed-Off \u0026 Scoped Slayers require [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_\n\nThe Slayers have been swapped out with a more detailed, yet still vanilla-like design.\n\n![slayer](./screenshots/slayer.png)  \n_Credits: TommyGalano5, id Software, CardboardMarty, JoeyTD, Neoworm, YukesVonFaust, Sonik.O, ChopBlock223_\n\n![scoped-slayer](./screenshots/scoped-slayer.png)  \n_Credits: TommyGalano5, id Software, CardboardMarty, JoeyTD, Neoworm, YukesVonFaust, Sonik.O, ChopBlock223, A1337Spy, Potetobloke_\n\n![sawed-slayer](./screenshots/sawed-slayer.png)  \n_Credits: TommyGalano5, id Software, CardboardMarty, JoeyTD, Neoworm, YukesVonFaust, Sonik.O, ChopBlock223_\n\n#### ZM-66 Assault Rifle\nThe ZM-66 has been swapped out with an older version of its HUD \u0026 pickup sprites, then had its scope lens recolored to match thematically.\n\n![zm66](./screenshots/zm66.png)  \n_Credits:_  \n_HUD \u0026 Pickup Sprites: Matt_  \n_Fireselect Graphic: Combine Kegan_\n\n#### Vulcanette\nThe Vulcanette has been swapped out to give it a much more fitting, hefty minigun feeling.\n\n![vulcanette](./screenshots/vulcanette.png)  \n_Credits: Sonik.O_\n\nH.E.R.P. Changes\n![herp](./screenshots/herp.png)  \n\n#### Liberator Battle Rifle\nThe Liberator has been swapped out with an older version of its HUD \u0026 pickup sprites, then had its scope lens recolored to match thematically.\n\n![liberator](./screenshots/liberator.png)  \n_Credits:_  \n_HUD \u0026 Pickup Sprites: Matt_  \n_Fireselect Graphic: Combine Kegan_\n\n#### Rocket Launcher\nThe Rocket Launcher has been swapped out with something a recoil-less rifle in the form of the Direct Hit, which has been adjusted to account for the extended mag option.\n\n![rocket-launcher](./screenshots/rocket-launcher.png)  \n_[DRLA Credits](#DRLA-Credits):_  \n_Direct Hit Sprites: PillowBlaster ([DRLA](https://forum.zdoom.org/viewtopic.php?t=37044))_  \n_Extended Mag addon: Sonik.O_\n\n#### Blooper Grenade Launcher\nThe Blooper has been swapped out for a Break-Action Grenade Launcher by Sonik.O.\n\n![blooper](./screenshots/blooper.png)  \n_Credits: Sonik.O_\n\n#### Brontornis\nThe Brontornis Rifle has been swapped out for something with a bit better perspective, as well as fitting the overall aesthetic of the rest of the pack.\n\n![brontornis-rifle](./screenshots/brontornis-rifle.png)  \n_Credits: Sonik.O_\n\n#### BFG-9000\nThe BFG-9000 Has been swapped out for one that still feels like a BFG, but one that fits the overall aesthetic a bit better.\n\n![bfg-9000](./screenshots/bfg-9000.png)  \n_Credits: Sonik.O, 3D Realms_\n\n#### Altis O/U Shotgun\nThe Altis O/U Shotgun has had its reloading frames swapped out with a fresh set made by TommyGalano5.\n\n![altis](./screenshots/altis.png)\n_Credits: TommyGalano5_\n\n#### 10mm Pistol\n_Requires [Radtech Weapons Pack](https://git.gay/swampyrad/RadTechWeaponsPack)_\n\nThe 10mm Pistol's rear Ironsight dots have been recolored to match the default Sight sprites.\n\n![10mm-pistol](./screenshots/10mm-pistol.png)  \n_Credits:_  \n_HUD \u0026 Pkcup Sprites: Chopblock223, [Freedoom](https://freedoom.github.io/)_  \n_Fireselect Graphic: Combine Kegan_\n\n#### Phazer\n_Requires [Radtech Weapons Pack](https://git.gay/swampyrad/RadTechWeaponsPack)_\n\nThe Phazer has been swapped out with a more fitting D-93 Plasma Pistol.\n\n![phazer](./screenshots/phazer.png)  \n_Credits: [UNKNOWN](#UNKNOWN-CREDITS)_\n\n#### Obrozz Pistol\n_Requires [Radtech Weapons Pack](https://git.gay/swampyrad/RadTechWeaponsPack)_\n\nThe Obrozz Pistol's scope lens has been recolored to differentiate it from the base Boss as well as match thematically.\n\n![obrozz](./screenshots/obrozz.png)  \n_Credits: Swampyrad_\n\n#### Greely\n_Requires [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_\n\nThe Greely's main body has been recolored ~~so Player 2 can have a turn~~ to match thematically.\n\n![greely12](./screenshots/greely12.png)  \n_Credits:_  \n_HUD Sprites: AdianoTMO69, PrettyFist_  \n_Pickup Sprites: PrettyFist_\n\n#### Combat Shotgun\n_Requires [Radtech Weapons Pack](https://git.gay/swampyrad/RadTechWeaponsPack)_\n\nThe Combat Shotgun has been swapped out with the Duke3D Shotgun, which as then had its ironsights recolored to match the reticle colors.\n\n![combat-shotgun](./screenshots/combat-shotgun.png)  \n_Credits: JoeyTD, Minigunner ([Realm667](https://www.realm667.com/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/841-duke-shotgun))_\n\n#### TRO-G AR\n_Requires [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_\n\nThe TRO-G has been swapped out with the original version from Chopblock, recolored to a nice atomic purple to match thematically.\n\n![trog](./screenshots/trog.png)  \n_Credits: Chopblock223, ID Software, 3D Realms_\n\n#### Vera\n_Requires [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_\n\nThe Vera has had its Ironsight dots recolored to match its reticle sprites, as well as have its ammo box \u0026 stock recolored to match thematically.\n\n![vera](./screenshots/vera.png)  \n_Credits: Ultra64_\n\n#### BreakerTek P90\n_Requires [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_\n\nThe P90 has had its sight dot recolored to match the reticle color.\n\n![p90](./screenshots/p90.png)  \n_Credits: Prettyfist_\n\n#### Bastard Rifle\n_Requires [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_\n\nThe Bastard Rifle has been replaced with this totally rad \"Atomic Purple\" skin straight out of the 90s!.\n\n![bastard-rifle](./screenshots/bastard-rifle.png)  \n_Credits: Skelegant, Combine_Kegan_\n\n#### ZM94 \"Sniperwolf\" Anti-Materiel Rifle\n_Requires [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_\n\nThe ZM94 has been swapped out with the [ZM69](https://forum.zdoom.org/viewtopic.php?f=43\u0026t=66091) Sniper Rifle sprites, as well as have its scope lens recolored to match thematically.\n\n![zm94](./screenshots/zm94.png)  \n_Credits: Tartlman, Matt_\n\n#### Iron Sights Boss Rifle\n_Requires [Hexadoken's Legacy Continued](https://github.com/HDest-Community/HexaDoken-Legacy-Continued) or [1337Weps](https://gitlab.com/a1337spy/1337weps)_\n\nThe Scopeless Boss Rifle has had its Ironsight dots recolored to match the reticle sight sprites.\n\n![no-scope-boss](./screenshots/no-scope-boss.png)  \n_Credits: HexaDoken_\n\n#### PD-42\n_Requires [Icarus Innovations Improved](https://github.com/HDest-Community/icarus-innovations-improved)_\n\nThe PD-42's body has been recolored to give better visual contrast between it and the player's gloves, as well match thematically.  The Ironsight dot has also been updated to match the crosshair color.\n\n![pd-42](./screenshots/pd-42.png)  \n_Credits: D2Icarus, Railgunner_\n\n#### Six-12 Shotgun\n_Requires [Icarus Innovations Improved](https://github.com/HDest-Community/icarus-innovations-improved)_\n\nThe Six12 Shotgun has been replaced with one made by Sonik.O.\n\n![six12](./screenshots/six12.png)  \n_Credits: Sonik.O_\n\n#### USP-45\n_Requires [Icarus Innovations Improved](https://github.com/HDest-Community/icarus-innovations-improved)_\n\nThe USP-45 has been replaced with Project Brutality's own .45 ACP Pistol, with a more fitting pickup sprite and recolored to match thematically.\n\n![usp-45](./screenshots/usp-45.png)\n_Credits:_  \n_HUD Sprites: DoomNukem, Sergeant Mark IV, Moa Dixon_  \n_Pickup Sprites: Carbine Dioxide_\n\n#### UMS Automag\n_Requires [UMS Automag](https://dastrukar.gitlab.io/hddons-list/#weapons:umsautomag-zikshadow)_\n\nThe UMS Automag has been replaced with something that also visually has the mag in front of the player's hand, but also fits a bit more cohesively, visually speaking.\n\n![automag](./screenshots/automag.png)  \n_Credits:_  \n_HUD Sprites: Tapor, Sonik.O_  \n_Pickup Sprites: TommyGalano5, Sonik.O_\n\n#### Arcanum Tome\nThe Right Hand has been swapped out with a matching set that use plain Doomguy Gloves, simply for consistency.\n\n_Credits: [UNKNOWN](#UNKNOWN-CREDITS)_\n\n### Item Sprite Changes\n\n#### Medical Supplies\n\nThe various medical supplies have been replaced with more thematically consistent sprites, including a nice set of cloth satchels for the Medikits (white) and Field Medical Kits (green), a nice medical tin for the Stimpacks, a similar yet still visually distinct container for the Berserk Pack, and a specialty First-Aid/Surgery Kit for the Trauma Kit which even has its own graphic for the HUD to display all the tools it comes with!\n\n![medical-supplies](./screenshots/medical-supplies.png)\n_Credits:_  \n_Berserk Packs: NMN_  \n_Field Medical Kits (Requires [Radtech Items Pack](https://git.gay/swampyrad/RadTechItemPack)): NMN_  \n_Medikits: NMN_  \n_Stimpacks: NMN_  \n_Trauma Kits (Requires [Ugly as Sin](https://github.com/HDest-Community/Ugly-As-Sin)): CyberMonday_  \n\n#### Keys\n\nThe keys have all had their pickup sprites replaced with a set that gives them both variety as well as a fresh new look!\n\n![keys](./screenshots/keys.png)  \n_Credits: Sonik.O_  \n\n#### Automap\n\nThe Automap has been replaced with a fresh new look!\n\n![automap](./screenshots/automap.png)  \n_Credits: Sonik.O_\n\n#### Light-amp Goggles\n\nThe Light-amp Goggles have been replaced to feel more tactical\n\n![lightamp](./screenshots/lightamp.png)  \n_Credits: osjclatchford_\n\n#### Environmental Shielding Suit\n\nThe Environment Suit has been replaced with one that includes a full-body containment, rather than simply looking like a cleanup garment.\n\n![radsuit](./screenshots/radsuit.png)  \n_Credits: Sonik.O_\n\n#### Shield Core\n\nThe Shield Core Pickup Sprite has been replaced with one that fits the Space Marine aesthetic while still maintaining the ancient rusty look.\n\n![shieldcore](./screenshots/shield-core.png)  \n_Credits: Sonik.O_\n\n#### Squad Summoner\n\nBy way of the other replacements, the Squad Summoner has thus also been updated.\n\n![squad-summoner](./screenshots/squad-summoner.png)  \n_Credits:_  \n_Garrison Armor ([DRLA Credits](#DRLA-Credits)): SoloSpaghetti ([DRLA](https://forum.zdoom.org/viewtopic.php?t=37044))_  \n_Liberator: Matt \u0026 Combine Kegan_  \n_Shield Core: Sonik.O_  \n_Dogtags: TedTheDragon_\n\n#### HUD Helmet\n_Requires [Hideous Helmet](https://forum.zdoom.org/viewtopic.php?f=43\u0026t=71950)_\n\nThe HUD Helmet has been replaced to match the mugshots provided by HUD Helmet.\n\n![hud-helmet](./screenshots/hud-helmet.png)  \n_Credits: Mephresfire_\n\n#### Micro-Cell\n_Requires [Radtech Weapons Pack](https://git.gay/swampyrad/RadTechWeaponsPack)_\n\nThe Micro-cell has been replaced to feel more like a conventional cylindrical battery\n\n![microcell](./screenshots/microcell.png)  \n_Credits: osjclatchford_\n\n#### Garrison Armor\nThe Garrison Armor has been replaced to give it a more \"all-purpose\" feel.\n\n![garrison-armor](./screenshots/garrison-armor.png)  \n_[DRLA Credits](#DRLA-Credits): SoloSpaghetti ([DRLA](https://forum.zdoom.org/viewtopic.php?t=37044))_\n\n#### Leather Jacket\n_Requires [Radtech Items Pack](https://git.gay/swampyrad/RadTechItemPack)_\n\nThe Leather Jacket has been replaced to feel more \"Space Cowboy\".\n\n![leather-jacket](./screenshots/leather-jacket.png)  \n_[DRLA Credits](#DRLA-Credits): SoloSpaghetti ([DRLA](https://forum.zdoom.org/viewtopic.php?t=37044))_\n\n#### Sneaking Suit\n_Requires [Sneaking Suit](https://codeberg.org/Wanzer/HDst_WAN_SneakingSuit)_\n\nThe Sneaking Suit has been replaced to fit the dimensions of the rest of the armors while also giving it a more lightweight/tactical feel.\n\n![sneaking-suit](./screenshots/sneaking-suit.png)  \n_[DRLA Credits](#DRLA-Credits): SoloSpaghetti ([DRLA](https://forum.zdoom.org/viewtopic.php?t=37044))_\n\n#### UAC Corporate Armor\n_Requires [UAC Corporate Armor](https://codeberg.org/TwelveEyes/hd_uacarmour/)_\n\nThe UAC Corporate Armor has been replaced to give it a more \"tech-armor\" feel.\n\n![corpo-armor](./screenshots/corpo-armor.png)  \n_Credits: Ghastly Dragon ([Pandemonia](https://forum.zdoom.org/viewtopic.php?t=60984) )_\n\n#### HEV Armor\n_Requires [Icarus Innovations Improved](https://github.com/HDest-Community/icarus-innovations-improved)_\n\nThe HEV Armor has been replaced to make it less of a simple recolor.\n\n![hev-armor](./screenshots/hev-armor.png)  \n_Credits: Lightsource ([Pandemonia](https://forum.zdoom.org/viewtopic.php?t=60984) )_\n\n#### Field Assembly Kit\n_Requires [AceCorp: Engineering Department](https://github.com/HDest-Community/ace-corp-extended)_\n\nThe Field Assembly Kit crate has been replaced to preserve the UAC logo, rather than Ace's personal logo.\n\n![field-assembly-kit](./screenshots/field-assembly-kit.png)  \n_Credits: Yholl, id Software_\n\n---\n### Other Changes\n\n#### Font Changes\n- BIGFONT has been replaced with Jimmy's StatusReport BigFont, which takes inspiration from ID Software's statusbar font.\n- SMALLFNT has been replaced with Jimmy's StatusReport Font, which takes inspiration from ID Software's statusbar font.\n\n#### HUD Helmet Backgrounds\n_Requires [Hideous Helmet Extended](https://github.com/UndeadZeratul/hideous-helmet-extended)_\n\nThe various Preset HUD Backgrounds have all been recolored to match thematically.\n\n![alpha-hud](./screenshots/alpha-hud.png)  \n_Credits: TommyGalano5, id Software, Sgt. Kiwi, Arcterezion_  \n\n![arc-hud](./screenshots/arc-hud.png)  \n_Credits: Arcterezion_  \n\n![udv-hud](./screenshots/udv-hud.png)  \n_Credits: Saegiru, WildWeasel, 2800fps, DoomNukem_  \n\n![udv-alt-hud](./screenshots/udv-alt-hud.png)  \n_Credits: Saegiru, WildWeasel, 2800fps, Lightsource, DoomNukem_  \n\n---\n## Special Thanks\n\n- Matt, for creating Hideous Destructor itself\n- Dizzy, for giving me the inspiration to make my own HDest Addon\n- All of those who created the assets used in this pack.\n\t- Image credits have been listed under their respective screenshots\n\n### DRLA Credits\n_Assets used from [DRLA](https://forum.zdoom.org/viewtopic.php?t=37044) have been done so with permission._  \n_**PERMISSION FROM DRLA AUTHORS IS REQUIRED TO RE-USE THEM**_\n\n- **SoloSpaghetti**, for the Bulletproof Vest sprite (Sneaking Suit), the Tactical Armor sprite (Garrison Armor), and the Western Armor sprite (Leather Jacket)  \n\n### UNKNOWN CREDITS\n_I've tried finding the original owner for these assets and have come up empty.  \nIf you are or know the owner, please let me know to correct them._\n\n- Various Hands sprites, including the unarmed Fist sprites, came from the [Master Hand Sheet](https://imgur.com/FIYBDSI), and thus I'm not sure who did these specific alternative punching sprites.\n- The Plasma Pistol HUD \u0026 pickup sprites (Phazer).  These were taken from DRLA, but I have been informed they were not made for DRLA and the original ownership has been lost.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fundeadzeratul%2Fuzhdaddon","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fundeadzeratul%2Fuzhdaddon","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fundeadzeratul%2Fuzhdaddon/lists"}