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[^](#table)","Modeling, Sculpting \u0026 Texturing"],"sub_categories":["🎮GameDev [^](#table)","Blender: Plugins \u0026 Addons"],"readme":"![demo](Documentation~/images/Demo.gif)\n\n# Latest official docs\n- [English](https://docs.unity3d.com/Packages/com.unity.meshsync@latest)\n- [日本語](https://docs.unity3d.com/ja/Packages/com.unity.meshsync@latest)\n\n\n# MeshSync\n\n[![](https://badge-proxy.cds.internal.unity3d.com/f4d1069b-1233-4324-ae75-2fac980576a4)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/build-info?branch=dev\u0026testWorkflow=package-isolation)\n[![](https://badge-proxy.cds.internal.unity3d.com/6cfcda56-5e8d-4612-abfa-6de23df068fb)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/dependencies-info?branch=dev\u0026testWorkflow=updated-dependencies)\n[![](https://badge-proxy.cds.internal.unity3d.com/45cf24da-7561-4983-9e11-fc920996015c)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/dependants-info)\n[![](https://badge-proxy.cds.internal.unity3d.com/0998ee7c-b3f2-4ef9-97cd-628296f29c4a)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/warnings-info?branch=dev)\n\n![ReleaseBadge](https://badge-proxy.cds.internal.unity3d.com/9cb90abe-572c-440c-b7f9-f212c5573261)\n![ReleaseBadge](https://badge-proxy.cds.internal.unity3d.com/4661afc4-7953-410d-a4fa-9668ed7da2b9)\n\nWorking together with [MeshSyncDCCPlugins](https://docs.unity3d.com/Packages/com.unity.meshsync.dcc-plugins@latest), \nMeshSync is a package for synchronizing meshes/models editing in DCC tools into Unity in real time. \nThis allows developers to immediately see how things will look in-game while modelling.  \n\n## Supported Platforms\n\n- Windows 64 bit\n- Mac (Intel/Silicon)\n- Linux\n\nPlease refer to the [installation](Documentation~/Installation.md) page to install MeshSync package.\n\n# Basic usage\n\nFrom the **GameObject** menu, choose **MeshSync \u003e Create Server** to create a server object.  \nThis object has [MeshSyncServer](Documentation~/MeshSyncServer.md) component that handles the sync process.\n\n![Menu](Documentation~/images/MenuCreateServer.png)\n\n\n# Features\n\n* Components:\n    * [MeshSyncServer](Documentation~/MeshSyncServer.md): to sync meshes/models editing in DCC tools into Unity in real time.\n    * [SceneCache](Documentation~/SceneCache.md): to playback all frames of an *.sc* file exported using [MeshSyncDCCPlugins](https://docs.unity3d.com/Packages/com.unity.meshsync.dcc-plugins@latest)\n      * [SceneCache in Timeline](Documentation~/SceneCacheInTimeline.md)\n* [Project Settings](Documentation~/ProjectSettings.md): to configure default settings for MeshSync components. \n* [Preferences](Documentation~/Preferences.md): to configure DCC Tools integration.\n* [Geometry Nodes](Documentation~/GeometryNodes.md) : to sync geometry nodes from Blender to Unity in real time.\n\n\u003cimg src=\"Documentation~/images/Preferences.png\" height=360\u003e\n\n\n\n# Internal Plugins\n- [Building](Plugin~/Docs/en/BuildPlugins.md)\n\n# License\n- [License](LICENSE.md)\n- [Code of Conduct](CODE_OF_CONDUCT.md)\n- [Third Party Notices](Third%20Party%20Notices.md)\n- [Contributing](CONTRIBUTING.md)\n\n#  Related Tools\n- [NormalPainter](https://github.com/unity3d-jp/NormalPainter): Tool for editing vectors in Unity\n- [BlendShapeBuilder](https://github.com/unity3d-jp/BlendShapeBuilder): Tool for building BlendShapes in Unity\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Funity3d-jp%2FMeshSync","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Funity3d-jp%2FMeshSync","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Funity3d-jp%2FMeshSync/lists"}