{"id":17676350,"url":"https://github.com/unovamata/textureswapper-unity-uniswf-plugin","last_synced_at":"2025-04-16T22:50:37.511Z","repository":{"id":96144555,"uuid":"608460440","full_name":"Unovamata/TextureSwapper-Unity-UniSWF-Plugin","owner":"Unovamata","description":"Real-time Texture Swapping with Unity","archived":false,"fork":false,"pushed_at":"2024-11-24T01:45:05.000Z","size":124906,"stargazers_count":3,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-29T05:41:40.913Z","etag":null,"topics":["2d","flash-player","image-classification","image-manipulation","image-processing","swf","unity"],"latest_commit_sha":null,"homepage":"http://www.uniswf.com","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Unovamata.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-03-02T03:55:31.000Z","updated_at":"2024-11-24T01:45:11.000Z","dependencies_parsed_at":"2024-10-24T09:33:28.418Z","dependency_job_id":"a2a93ae7-bc39-41f6-b1eb-33847c27d7b8","html_url":"https://github.com/Unovamata/TextureSwapper-Unity-UniSWF-Plugin","commit_stats":null,"previous_names":["unovamata/unity-uniswf-texture-colorizer","unovamata/unity-texture-manager-and-colorizer","unovamata/textureswapper-unity-uniswf-plugin"],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Unovamata%2FTextureSwapper-Unity-UniSWF-Plugin","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Unovamata%2FTextureSwapper-Unity-UniSWF-Plugin/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Unovamata%2FTextureSwapper-Unity-UniSWF-Plugin/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Unovamata%2FTextureSwapper-Unity-UniSWF-Plugin/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Unovamata","download_url":"https://codeload.github.com/Unovamata/TextureSwapper-Unity-UniSWF-Plugin/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":249284472,"owners_count":21243966,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["2d","flash-player","image-classification","image-manipulation","image-processing","swf","unity"],"created_at":"2024-10-24T07:25:19.477Z","updated_at":"2025-04-16T22:50:37.505Z","avatar_url":"https://github.com/Unovamata.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cp align=\"center\"\u003e\n  \u003cimg src=\"https://raw.githubusercontent.com/Unovamata/TextureSwapper-Unity-UniSWF-Plugin/main/logo.png\" /\u003e\n\u003c/p\u003e\n\n# TextureSwapper - Unity / UniSWF Texture Manager Plugin\n\nThe TextureSwapper plugin creates a platform to swap, manage, and change segments of textures in Unity's runtime within a texture sheet. I developed this plugin to modify segments of a model created with UniSWF in real-time in a performant way. Still, the TextureSwapper plugin can adapt to any use case involving textures.\n\nIf your use case requires you to swap segments of a texture in real-time, this is the tool for you.\n\n# Table of Contents\n\n* [Dependencies](#Dependencies)\n* [Installation](#Installation)\n* [Features](#Features)\n\n# Dependencies\n\n- Unity's 2D Sprite Package.\n- .Net Framework 4.X.\n- Unity's IL2CPP Scripting Backend.\n- TextMeshPro.\n- [UniSWF](https://www.mediafire.com/file/ssjnyown2kbqa4j/uniSWF-Pro-Unity5-2.0.6.unitypackage/file) (Optional).\n  - [Adobe AIR](https://airsdk.harman.com/runtime).\n\n# Installation\n\n- [Download the latest release of this repository. You will download a .unitypackage file.](https://github.com/Unovamata/Unity-UniSWF-Texture-Manager/releases \"Download the latest release of this repository.\") **Download the .unitypackage file.**\n- Open the project where you want to deploy this extension.\n- Install the **\"Unity 2D Sprite\"** package from the Package Manager: **\"Window\" \u003e \"Package Manager\"**. \n- Inside the **Package Manager** search for **\"Packages: In Project\"**, click that button and select **Unity Registry**, scroll down until you find **2D Sprite**, click on it and **\"Install\"** it.\n- After Unity loaded the project's assets, go to:  **\"Assets\" \u003e \"Import Package\" \u003e \"Custom Package...\"**\n- Search for the **\"Texture.Manager.unitypackage\"** file you have just downloaded. \n- Select it and load it in your project.\n- Once there, click on the **\"Import\"** button.\n- Unity will throw 3 errors. To fix them, go to **\"Edit\" \u003e \"Project Settings...\"**, and the **\"Project Settings\"** window will open.\n- Inside the project settings window, go to the **Player** option or click on the search bar and look for these 2 entries in the options: **\"Scripting Backend,\" \"API Compatibility Settings\"**\n- Configure to **\"IL2CPP\" in the Scripting Backend** and **\".Net Framework\" in the Api Compatibility Settings** and Unity will install the package successfully. \n- For testing purposes, head to the \"CrAP\" scene provided in the \"Scenes\" folder and run the project.\n\n# Features\n\n- Texture swapping and switching regardless of use case.\n- Allows texture segment swapping for singular or multiple texture sheets.\n- Generation of textures in real-time with little to no slowdown.\n- Texture scaling based on the destination size with Bilinear image scaling.\n- Automatic data and file segmentation if needed for a more cohesive project structure.\n- Texture swapping with multiple skeletons from animations.\n- Supports .SWF files.\n- Texture swapping does not affect animation.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Funovamata%2Ftextureswapper-unity-uniswf-plugin","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Funovamata%2Ftextureswapper-unity-uniswf-plugin","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Funovamata%2Ftextureswapper-unity-uniswf-plugin/lists"}