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Player Particles\n\n- __Customize player particles for drag, land etc__\n\nAdd a ui and use saved data system to make able u create own particles for basic player effects\n\n- __Particle variables forcing__\n\nIn settings you can enable forcing intital gravity/colors/position that getting changed by game while you playing level.\n\n- __.txt file \"particle from string\" loader__\n\nYou can create `EFFECT_NAME.`\u003ccy\u003e`txt`\u003c/c\u003e instead of `EFFECT_NAME.plist` to use **string system** instead xml dict. and also u can edit any other effect by that way.\n\nPut txt file to any search paths.\n\n- __Custom texture for particles__\n\nPut `EFFECT_NAME.`\u003ccy\u003e`png`\u003c/c\u003e to any search paths.\n\n---\n\n`EFFECT_NAME is an original name of effect like dragEffect, shipDragEffect, landEffect, dashEffect...`\n\n### Search Paths?\nThe folders where game search for resources:\n```\n- [your texture pack]\n- ./\n- ./Resources\n- ./geode/resources\nand any other paths ever added at runtime.\n```\n\n\n\u003cimg src=\"logo.png\" width=\"150\" alt=\"the mod's logo\" /\u003e\n\n## Build instructions\nFor more info, see [docs](https://docs.geode-sdk.org/getting-started/create-mod#build)\n```sh\n# Assuming you have the Geode CLI set up already\ngeode build\n```\n\n### Resources\n* [Geode SDK Documentation](https://docs.geode-sdk.org/)\n* [Geode SDK Source Code](https://github.com/geode-sdk/geode/)\n* [Geode CLI](https://github.com/geode-sdk/cli)\n* [Bindings](https://github.com/geode-sdk/bindings/)\n* [Dev Tools](https://github.com/geode-sdk/DevTools)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fuser95401%2Fplayer-particles","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fuser95401%2Fplayer-particles","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fuser95401%2Fplayer-particles/lists"}