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Time alive and actions performed (enemies killed, shots hit, powerups collected, etc) contribute to your score.\n* 3 different types of enemies.\n* 2 different types of map obstacles.\n* 2 different types of power-ups.\n* The longer you remain alive, the more enemies appear and the faster the track and obstacles move along.\n* Enemies are kinda dumb, yet still provides an interesting challenge.\n* Supports 3 different input configurations. An input-method also defines how targeting works:\n  * Keyboard-only: targeting is nearest enemy.\n  * Keyboard and Mouse: targeting is nearest enemy to the mouse position.\n  * GamePad (plug-and-play): targeting is nearest enemy in a cone towards selected direction.\n* Locally-saved, persistent top-10 high scores.\n\n## How to play\nGame requirements are simple:\n* Latest Python v2 version.\n* [Python-SFML](http://www.python-sfml.org/index.html)\n\nTo execute the game:\n\n1. Go to the root directory of the repository.\n2. Execute **python madracer.py** to start the game.\n3. Enjoy!\n4. Note: execute **python madracer.py --help** to display command-line arguments help.\n\nWhile in-game...:\n* We think it is pretty straight-forward to play the game, but if you're having difficulties, both keyboard-based input-methods use SPACE to pause the game. In the pause-screen, the available commands are displayed.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fuspgamedev%2Fmadracer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fuspgamedev%2Fmadracer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fuspgamedev%2Fmadracer/lists"}