{"id":19430880,"url":"https://github.com/valaphee/soundblock","last_synced_at":"2025-02-25T05:44:17.089Z","repository":{"id":210752580,"uuid":"723780697","full_name":"valaphee/SoundBlock","owner":"valaphee","description":null,"archived":false,"fork":false,"pushed_at":"2023-12-31T15:18:33.000Z","size":281,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-01-07T20:15:08.217Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/valaphee.png","metadata":{"files":{"readme":"README.md","changelog":"changelog.txt","contributing":null,"funding":null,"license":"LICENSE-Paulscode IBXM Library.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2023-11-26T18:34:05.000Z","updated_at":"2024-04-24T06:38:40.000Z","dependencies_parsed_at":"2023-12-31T16:25:42.166Z","dependency_job_id":"376c508d-7c9a-4d05-ae97-603fc1422200","html_url":"https://github.com/valaphee/SoundBlock","commit_stats":null,"previous_names":["valaphee/soundblock"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/valaphee%2FSoundBlock","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/valaphee%2FSoundBlock/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/valaphee%2FSoundBlock/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/valaphee%2FSoundBlock/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/valaphee","download_url":"https://codeload.github.com/valaphee/SoundBlock/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":240612534,"owners_count":19829027,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-10T14:27:09.153Z","updated_at":"2025-02-25T05:44:17.058Z","avatar_url":"https://github.com/valaphee.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"## NOTE:\nThis README is a work in progress and may change significantly in the future.\n\n---\n\n# SoundBlock\n\nThis mod adds a single block - the **Sound Block**.\n\nWith it, you can play positional sounds (similar to the `/playsound` command), but from within survival mode. The mod is intended to give players a way to make their worlds feel more alive and immersive (especially by leveraging custom resource packs). But it can also be used for other purposes, such as giving automated factories a way to signal special events using audio (e.g. industrial alarms), or handling world-wide broadcasts (e.g. for curated server events).\n\n\n## How does it work?\n\nStart by crafting a **Sound Block**. The default recipe requires a Jukebox and a Music Disc (any type).\n\nNext, place the block and right click it to open the GUI.\n\n![The Sound Block's GUI, showing the Loop tab with some example sounds.](media/gui_1.png \"Sound Block GUI\")\n\nThe interface is separated into 4 tabs: **General**, **Intro**, **Loop** and **Outro**. The **General** tab contains master settings that govern all sounds played by the block. The other 3 tabs each represent a phase of the sound block's use cycle, and each contain a list of sounds to be played in that phase.\n- Sounds listed in the **Intro** tab are played *once*, as soon as the Sound Block is activated.\n- Sounds listed in the **Loop** tab will play *indefinitely*, as soon as the loop delay (starting with the **Intro** phase) has elapsed, and as long as the Sound Block remains active. Whenever a sound in this list finishes, it is replayed from the beginning - meaning each sound looks individually.\n- Sounds listed in the **Outro** tab are played *once*, as soon as the Sound Block is deactivated.\n\nA sound block is said to be \"activated\" if:\n- it is powered by a redstone signal, or\n- the \"force-powered\" checkbox in the **General** tab is checked.\n\nThe **Intro** phase correlates with the block's state transition from being *deactivated* to  being *activated*, while the **Outro** phase correlates with the block's transition from being *activated* to being *deactivated*.\n\n---\n\n## TODO:\n- Explain the general tab\n- Explain the purpose of each text field in sound entries\n- Reference Minecraft resource pack sounds definitions\n- Add a note for server admins\n- Make a video showcasing the mod?","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvalaphee%2Fsoundblock","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvalaphee%2Fsoundblock","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvalaphee%2Fsoundblock/lists"}