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sound design.\n\nCurrently finished externals are:\n\n### Generators\n* `sonus.bytebeat~` A bytebeat parser and generator\n* `sonus.byteplay~` An efficient player of many bytebeat formulas\n* `sonus.collatz~` Collatz conjecture based wavetable oscillator\n* `sonus.ecaosc~` Elementary cellular automata oscillator\n* `sonus.harmosc~` Harmonic additive oscillator\n* `sonus.lorenz~` Lorenz attractor based generator\n* `sonus.neurosc~` Neural network based oscillator\n* `sonus.nwosc~` User defined wavetable oscillator\n* `sonus.nowave~` Scrambled wavetable oscillator\n* `sonus.pdosc~` Phase distorted oscillator\n* `sonus.pulsar~` Pulsar oscillator\n* `sonus.roessler~` Rössler attractor based generator\n* `sonus.rsosc~` Oscillator with random shapes\n* `sonus.vaosc~` Multishape bandlimited oscillator\n* `sonus.window~` Window functions generator\n\n### Effects and Sample Manipulation\n* `sonus.bitinv~` Bitcrusher and bit inverter\n* `sonus.bitman~` Bit manipulator\n* `sonus.biquads~` Parallel biquad filters\n* `sonus.buffx` Apply effects to buffers\n* `sonus.bufsnap` Save snapshots of a buffer\n* `sonus.cheby~` Chebyshev waveshaper\n* `sonus.crossloop~` Buffer loop player with crossfade\n* `sonus.cryptoverb~` Eerie stereo reverberator\n* `sonus.fselector~` Continuous selector/mixer\n* `sonus.halaphon~` Circular panner across multiple speakers\n* `sonus.quadpan~` Quadraphonic panner\n* `sonus.summer~` Simple signal mixer\n* `sonus.wavesets` Wavesets based sample manipulation\n\n### Neural Networks and AI\n* `sonus.acti` Activation functions\n* `sonus.acti~` Activation functions (signal rate)\n* `sonus.ca` Cellular automata system\n* `sonus.dnn` Deep neural network implementation\n* `sonus.ga` Genetic algorithm implementation\n* `sonus.ga.num` Genetic algorithm implementation (numbers version)\n* `sonus.linden` Lindenmayer generative system\n* `sonus.neuron` Artificial neuron implementation\n* `sonus.perceptron~` Classic perceptron implementation\n\n### Math and Utilities\n* `sonus.blist` Output different items from a list\n* `sonus.bozo` Output a 1 and then a 0 when a bang is received\n* `sonus.edist` Euclidean distance between two points\n* `sonus.ftomel` Frequency to mel converter\n* `sonus.hop` Hot inlets operations\n* `sonus.lline` Similar to line, but for list of numbers\n* `sonus.logistic` Logistic map calculator\n* `sonus.lrandom` Random items from a list\n* `sonus.lurn` Non repeating random sequences\n* `sonus.mathc` Mathematical constants\n* `sonus.mbox` Pop up dialogs generator\n* `sonus.meltof` Mel to frequency converter\n* `sonus.mima~` Signal extremes analyzer\n* `sonus.multirandom` Multi-outlet version of random object\n* `sonus.mumul` Multiply numbers for the same factor\n* `sonus.mumul~` Multiply signals for the same factor\n* `sonus.quadpanner` Quadraphonic panner coefficients\n* `sonus.summer` Numbers summator\n* `sonus.tent` Tent map calculator\n* `sonus.wtp` \"The Well-Tuned Piano\" tuner\n\nThe collection also features six Max for Live devices that use some sonus externals to create synths, effects and modulators.\n\n## Compiled binaries\n\nCompiled binaries for both Windows and macOS can be found in the [Releases section](https://github.com/valeriorlandini/sonus/releases). Please note that some of the listed externals may not yet be available in the latest compiled version.\n\n## How to build\n\nGrab the source inside your `Documents/Max 9/Packages` (or `Max 8`, according to your Max/MSP version) folder with `git clone https://github.com/valeriorlandini/sonus.git --recursive` \n\n`cd sonus` and then `mkdir build` to create a folder with your various build files.\n\n`cd build` to put yourself into that folder.\n\n### Mac \n\nRun `cmake -G Xcode ..`\n\nNext run `cmake --build . --config Release` or open the Xcode project from this \"build\" folder and use the GUI.\n\nNote: you can add the `-jX` option where X is the number of cores to use (e.g. `-j4`). This can help speed up your builds, though it may sometimes interleave the error output, making troubleshooting more challenging.\n\nIf you are running on a Mac M1+ machine, you will likely see an error `cannot be loaded due to system security policy` when loading your externals in Max. To resolve this, you can ad-hoc codesign your external with `codesign --force --deep -s - myobject.mxo`.\n\n### Windows\n\nYou can run `cmake --help` to get a list of the options available. \n\nVisual Studio 2022:\n\n`cmake -G \"Visual Studio 17 2022\" ..`\n\nVisual Studio 2019:\n\n`cmake -G \"Visual Studio 16 2019\" ..`\n\nVisual Studio 2017:\n\n`cmake -G \"Visual Studio 15 2017 Win64\" ..`\n\nHaving generated the projects, you can now build by opening the .sln file in the build folder with the Visual Studio app (just double-click the .sln file) or you can build on the command line like this:\n\n`cmake --build . --config Release`\n\nNote: you can add the `-jX` option where X is the number of cores to use (e.g. `-j4`). This can help speed up your builds, though it may sometimes interleave the error output, making troubleshooting more challenging.\n\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvaleriorlandini%2Fsonus","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvaleriorlandini%2Fsonus","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvaleriorlandini%2Fsonus/lists"}