{"id":19113011,"url":"https://github.com/valks-games/survivor","last_synced_at":"2026-05-15T17:41:25.217Z","repository":{"id":106228528,"uuid":"229705603","full_name":"Valks-Games/Survivor","owner":"Valks-Games","description":"Unity RPG in the making.","archived":false,"fork":false,"pushed_at":"2020-04-28T16:03:58.000Z","size":33583,"stargazers_count":1,"open_issues_count":3,"forks_count":2,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-01-03T04:53:15.597Z","etag":null,"topics":["rpg","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Valks-Games.png","metadata":{"files":{"readme":".github/README.md","changelog":null,"contributing":".github/CONTRIBUTING.md","funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-12-23T08:03:04.000Z","updated_at":"2020-06-10T14:31:27.000Z","dependencies_parsed_at":"2023-05-13T16:00:46.391Z","dependency_job_id":null,"html_url":"https://github.com/Valks-Games/Survivor","commit_stats":null,"previous_names":[],"tags_count":24,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Valks-Games%2FSurvivor","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Valks-Games%2FSurvivor/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Valks-Games%2FSurvivor/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Valks-Games%2FSurvivor/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Valks-Games","download_url":"https://codeload.github.com/Valks-Games/Survivor/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":240170056,"owners_count":19759141,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["rpg","unity"],"created_at":"2024-11-09T04:34:51.598Z","updated_at":"2026-05-15T17:41:20.181Z","avatar_url":"https://github.com/Valks-Games.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Survivor\n\u003c!--Preview is oudated. Commented out for now. ![Preview](preview.gif)--\u003e\n\n## About\n### Short Description\nForage and explore infinite procedurally generated worlds.\n\n\u003cdetails\u003e\n  \u003csummary\u003eDescription\u003c/summary\u003e\n  You are a single humanoid that crash lands on the surface of a unknown randomly procedurally generated starting planet. You have your basic resources that you can gather. The resources you gather will be placed inside your backpack which you can then use to make all sorts of structures such as crafting benches and storage crates. Then you’ll be researching new technologies until you have researched the technology to craft a spaceship. You will then traverse through the stars, encountering new species and civilizations. Other planets will have different resources required for more advanced entities that you will eventually require. There will be factions that will wage war on you based on sheer bias or because you're too close to their territory. However if unprovoked and friendly, you may be able to recruit new colonists, trade and potentially make a new ally. Civilizations in space and on the surface of planets will continue to progress even if they're not loaded in on your screen. The progression will not be dealt with every game frame but rather be based on the difference in time you last visited that civilization.\n\u003c/details\u003e\n\n### Lore\nYou crashland on the surface of a planet. You have nothing, you're alone, what do you do?\n\n## Contributing\nWe are currently looking for people with the following skills.\n- Unity C# Scripting\n\nIf you're interested in joining the team, please talk to **valk#3277** through Discord.\n\n[CONTRIBUTING.md](https://github.com/valkyrienyanko/Survivor/blob/master/CONTRIBUTING.md)\n\n## Roadmap\n- [x] Infinite Procedural Terrain Generation\n  - [ ] Lakes\n  - [ ] Rivers\n  - [ ] Biomes\n- [ ] Grid Structure Placement\n- [ ] Inventory Management\n- [ ] Offscreen AI Progression\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvalks-games%2Fsurvivor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvalks-games%2Fsurvivor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvalks-games%2Fsurvivor/lists"}