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Developed in personal free time.\n\u003e - Educational side project.\n\u003e - Contributions welcome.\n\n## ✨ Features\n- Minimal DDA-based raycasting engine  \n- Tile-based world with configurable blocking tiles  \n- Per-axis collision handling  \n- Strict separation between **engine** and **renderer**  \n- Simple C-compatible FFI API for easy bindings\n- Lightweight, hackable, and easy to understand\n\n## 🧩 Engine Language Support\n\nRaycoon’s core is written in **Rust**, with an official **FFI binding** available.\n\n| Language | Support | Details |\n|---------|---------|---------|\n| ![Rust](https://img.shields.io/badge/Rust-%23000000.svg?style=for-the-badge\u0026logo=rust\u0026logoColor=orange) | ✔️ | Native engine implementation |\n| ![C](https://img.shields.io/badge/c-%2300599C.svg?style=for-the-badge\u0026logo=c\u0026logoColor=white) | ⚠️ | FFI-compatible (no official binding) |\n\n## 📦 Installation\nAdd the crate to your project :\n\n```toml\n[dependencies]\nraycoon = \"x.x.x\"\n```\n\n## ⚒️ Example\n\nRun the bundled example :\n\n```bash\ncargo run --example basic\n```\n\n## 🤝 Contributing\nContributions are welcome!  \nPlease keep the engine strictly backend-agnostic.  \nRendering, input handling, and tooling must remain in external modules.\n\n## 📜 License\nMIT License.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvalmnt%2Fraycoon","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvalmnt%2Fraycoon","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvalmnt%2Fraycoon/lists"}