{"id":13731719,"url":"https://github.com/vassvik/minimal_opengl","last_synced_at":"2025-07-30T16:31:46.978Z","repository":{"id":81330004,"uuid":"80355444","full_name":"vassvik/minimal_opengl","owner":"vassvik","description":null,"archived":false,"fork":false,"pushed_at":"2024-08-22T22:29:14.000Z","size":189,"stargazers_count":6,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-04-06T10:52:19.330Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/vassvik.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2017-01-29T16:01:44.000Z","updated_at":"2024-08-22T22:29:18.000Z","dependencies_parsed_at":null,"dependency_job_id":"ab1f079d-bb10-446f-8cf2-2e02d437633c","html_url":"https://github.com/vassvik/minimal_opengl","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/vassvik/minimal_opengl","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vassvik%2Fminimal_opengl","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vassvik%2Fminimal_opengl/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vassvik%2Fminimal_opengl/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vassvik%2Fminimal_opengl/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/vassvik","download_url":"https://codeload.github.com/vassvik/minimal_opengl/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vassvik%2Fminimal_opengl/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":267899104,"owners_count":24162984,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-07-30T02:00:09.044Z","response_time":70,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-03T02:01:36.880Z","updated_at":"2025-07-30T16:31:46.625Z","avatar_url":"https://github.com/vassvik.png","language":"C","funding_links":[],"categories":["Graphics"],"sub_categories":[],"readme":"# Absolutely Minimal OpenGL Compute Shader Setup\r\n\r\nUses GLFW to create a window and handle window events. \r\n\r\nUses [Glad](https://glad.dav1d.de/) to load OpenGL, specifically a 4.6 Core profile. \r\n\r\nGLFW 3.4 headers and a precompiled VS2022 dynamic library is bundled for Windows. \r\n\r\nTo easily build for Windows just call `build.bat` from an x64 VS2022 command prompt. \r\n\r\nTo build for Linux you'll likely know what to do, something to the effect of `gcc main.c -lglfw3` would do with the appropriate libraries installed. \r\n\r\n### NOTE: \r\n\r\nThe application does not actually do or display anything, and does not actually run anything. The only thing it does is loading and compiling a single empty compute shader, and closing the window when Escape is pressed. \r\n\r\nThe intention of this repository is to have an absolutely bare-bones minimal effort starting point to experiment with compute shaders in a standalone environment. ","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvassvik%2Fminimal_opengl","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvassvik%2Fminimal_opengl","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvassvik%2Fminimal_opengl/lists"}