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sky-sl\n\n🚧 work in progress 🚧\n\nA rusty shading language experiment.\n\n## scope\n\nThe project, at least for now, is just an experiment\n\n### goals\n\n* SPIR-V output (at first via glsl and shaderc)\n* VScode integration via Language Server Protocol, similar to rust-analyzer\n* Compiler as a library to integrate with asset systems\n* CLI to:\n  * build all shaders in a package\n* A workspace API to:\n  * Query shaders and data layouts\n  * Create code fragments (either source code, or emit some IR, depends on what has better UX)\n* Some sort of integration with regular rust code, to add some type safety between CPU and GPU data types\n\n### maybe-goals\n\n* WGSL output\n* output compatibility with [naga](https://github.com/gfx-rs/naga) if the sky-sl project gets more serious\n\n### non-goals\n\n* Optimizing compiler (we'll rely on SPIR-V tools)\n\n## language server\n\nCurrently only runs in VSCode extension development environment and lacks any build process to generate an extension.\n\n### working features\n\n* Outline\n* Semantic highlighting ([must be enabled in your theme](https://code.visualstudio.com/api/language-extensions/semantic-highlight-guide#enablement-of-semantic-highlighting))\n\n![a video showing vscode applying syntax highlighting to sky-sl code](./media/FeZaiNn.gif)\n\n## license\n\nsky-sl and its components is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0).\n\nSee [LICENSE-APACHE](LICENSE-APACHE) and [LICENSE-MIT](LICENSE-MIT) for details.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvengarioth%2Fsky-sl","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvengarioth%2Fsky-sl","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvengarioth%2Fsky-sl/lists"}