{"id":19667189,"url":"https://github.com/vikdotdev/openmw-steady-leveling","last_synced_at":"2025-09-11T08:37:18.708Z","repository":{"id":101319205,"uuid":"584253633","full_name":"vikdotdev/openmw-steady-leveling","owner":"vikdotdev","description":"Balanced leveling system for OpenMW and TES3MP","archived":false,"fork":false,"pushed_at":"2023-01-04T21:08:36.000Z","size":17,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-09-01T15:44:28.272Z","etag":null,"topics":["lua","mod","morrowind","morrowind-mods","openmw","openmw-lua","tes3mp"],"latest_commit_sha":null,"homepage":"","language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/vikdotdev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-01-02T02:16:03.000Z","updated_at":"2023-01-11T16:53:18.000Z","dependencies_parsed_at":null,"dependency_job_id":"7916a0a2-64f5-48d2-a905-713165807c26","html_url":"https://github.com/vikdotdev/openmw-steady-leveling","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/vikdotdev/openmw-steady-leveling","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vikdotdev%2Fopenmw-steady-leveling","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vikdotdev%2Fopenmw-steady-leveling/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vikdotdev%2Fopenmw-steady-leveling/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vikdotdev%2Fopenmw-steady-leveling/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/vikdotdev","download_url":"https://codeload.github.com/vikdotdev/openmw-steady-leveling/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vikdotdev%2Fopenmw-steady-leveling/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":274602387,"owners_count":25315199,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-11T02:00:13.660Z","response_time":74,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["lua","mod","morrowind","morrowind-mods","openmw","openmw-lua","tes3mp"],"created_at":"2024-11-11T16:31:03.279Z","updated_at":"2025-09-11T08:37:18.671Z","avatar_url":"https://github.com/vikdotdev.png","language":"Lua","readme":"# OpenMW Steady Leveling\nLeveling system in Morrowind is way too easy _(and tempting)_ to abuse. This\nscript nerfs new-level menu attributes heavily and adds incremental leveling\nsystem on top.\n\n## Not actually OpenMW, yet\nThe only implementation available now is for TES3MP multiplayer fork. I'm open\nto implementing _(or getting help with implementing)_ the same mod for\nsingle-player OpenMW at some point if anyone is interested.\n\n## Compatibility\nThis was tested on TES3MP v0.8.1\n\n# How it works\nVanilla leveling system allowed to increase attribute up to x5 on level-up for\n_any_ skill and it needed 2 point of said skill to increase the bonus. This\nscript turns it on its head and does a maximum of x2 bonus and for every 5\nskill increases.\n\nThis was done to give way to a more class-based leveling system which favors\nattribute increases for major and minor skills. The default config increments\ngoverning attribute of a major skill for every 3 increases of that skill, 4\nfor minor skills and 10 for misc skills.\n\nThis can be configured in `config.lua`.\n\n# Installation\nSynopsis:\n```\ncd \u003cyour tes3mp folder\u003e\ncd server/scripts/custom\ngit clone https://github.com/vikdotdev/openmw-steady-leveling\nmv openmw-steady-leveling steady_leveling\n\ncd \u003cyour tes3mp folder\u003e\n\n# appends the line to a file\necho 'require(\"custom/steady_leveling/init\")' \u003e\u003e scripts/customScripts.lua\n```\n\n# Credit\nThis mod is based on [this mod](https://github.com/phi-fell/carefree_leveling#phis-carefree-leveling)\nwith some things from [these mods](https://github.com/Atkana/tes3mp-scripts).\nGo check those out.\n\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvikdotdev%2Fopenmw-steady-leveling","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvikdotdev%2Fopenmw-steady-leveling","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvikdotdev%2Fopenmw-steady-leveling/lists"}