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[MIT]\n- [RayTracing OBJ Viewer](https://github.com/Twinklebear/rtobj) - example of OBJ rendering with OSPRay, Embree and OptiX. [MIT]\n- [WispRenderer](https://github.com/TeamWisp/WispRenderer) - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science. https://teamwisp.github.io [EPL-2.0]\n- [Minimalistic tutorial from NVIDIA](https://github.com/NVIDIAGameWorks/DxrTutorials).\n- [IntroToDXR](https://github.com/acmarrs/IntroToDXR) - barebones sample application to get you jump started with DXR.\n\n# VKR\n- [Simple RTX Vulkan raytracing tutorials](https://github.com/iOrange/rtxON). [MIT]\n- [Ray Tracing In One Weekend (Vulkan RTX)](https://github.com/GPSnoopy/RayTracingInVulkan) - Implementation of Ray Tracing In One Weekend  using Vulkan RTX.\n- [VKR sample from Sascha Willems](https://github.com/SaschaWillems/Vulkan/tree/master/examples/nv_ray_tracing_basic).\n\n# OptiX\n- [VisRTX](https://github.com/NVIDIA/VisRTX) - Visualization framework powered by NVIDIA RTX technology. [LICENSE](https://github.com/NVIDIA/VisRTX/blob/master/LICENSE)\n- [Fermat](https://github.com/NVlabs/fermat) - research oriented physically based rendering system.\n- [VLR](https://github.com/shocker-0x15/VLR) - Monte Carlo Ray Tracing Renderer.\n- [Optix-PathTracer](https://github.com/knightcrawler25/Optix-PathTracer) - Simple physically based path tracer.\n- [Official OptiX Samples](https://github.com/nvpro-samples/optix_advanced_samples).\n- [RTOW-OptiX](https://github.com/ingowald/RTOW-OptiX) - OptiX version of Pete Shirley's \"Ray Tracing in One Weekend\".\n- [Volumetric-Path-Tracer](https://github.com/sergeneren/Volumetric-Path-Tracer) - VPT is a path tracer to render open vdb volume files using Nvidia gvdb library and Cuda. [BSD-3]\n\n# Multiple-backends\n- [ChameleonRT](https://github.com/Twinklebear/ChameleonRT) - example path tracer which runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/OSPRay) [MIT\n- [lighthouse2](https://github.com/jbikker/lighthouse2) - rendering framework for real-time ray tracing / path tracing experiments. [Apache License 2.0]\n\n# Game engines\n- [Unity](https://unity.com/ray-tracing)\n- [Unreal](https://docs.unrealengine.com/en-us/Engine/Rendering/RayTracing)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvinjn%2Fawesome-rtx","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvinjn%2Fawesome-rtx","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvinjn%2Fawesome-rtx/lists"}