{"id":19683579,"url":"https://github.com/visualstudioex3/2dcollisionsample","last_synced_at":"2025-04-29T05:31:17.362Z","repository":{"id":5221968,"uuid":"6398046","full_name":"VisualStudioEX3/2DCollisionSample","owner":"VisualStudioEX3","description":"A simple 2D collision system for XNA/MonoGame | Un sencillo sistema de colisiones 2D para XNA/MonoGame","archived":false,"fork":false,"pushed_at":"2017-05-07T23:00:53.000Z","size":29,"stargazers_count":4,"open_issues_count":0,"forks_count":3,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-04-05T13:38:02.909Z","etag":null,"topics":["2d","2d-collision","c-sharp","collision","dotnet","games","monogame","xna"],"latest_commit_sha":null,"homepage":"http://visualstudioex3.com/blog/gamedev/programacion/sencillo-motor-de-colisiones-2d-para-xnamonogame/","language":"C#","has_issues":false,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":"fullstackio/FlappySwift","license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/VisualStudioEX3.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2012-10-26T03:08:34.000Z","updated_at":"2024-06-24T05:19:15.000Z","dependencies_parsed_at":"2022-07-07T06:08:24.390Z","dependency_job_id":null,"html_url":"https://github.com/VisualStudioEX3/2DCollisionSample","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/VisualStudioEX3%2F2DCollisionSample","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/VisualStudioEX3%2F2DCollisionSample/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/VisualStudioEX3%2F2DCollisionSample/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/VisualStudioEX3%2F2DCollisionSample/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/VisualStudioEX3","download_url":"https://codeload.github.com/VisualStudioEX3/2DCollisionSample/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251444419,"owners_count":21590480,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["2d","2d-collision","c-sharp","collision","dotnet","games","monogame","xna"],"created_at":"2024-11-11T18:14:51.498Z","updated_at":"2025-04-29T05:31:17.057Z","avatar_url":"https://github.com/VisualStudioEX3.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# 2D Collision Sample - Ejemplo de colisiones 2D\n\n##### A simple 2D collision system for XNA/MonoGame | Un sencillo sistema de colisiones 2D para XNA/MonoGame.\n\n![xna_monogame_2d_collision_sample](http://visualstudioex3.com/wp-content/uploads/2014/02/2dcollisionsample-672x372.jpg)\n\nThis project is a little sample of how to implement a simple 2D collision system and their implementation in C# with XNA, also compatbile with MonoGame.\n\nThe sample shows how to detect collisions between different bodies, implement the response to the collision, how to trace rays for calculate trayectories in the scene, and how to implement trigger areas (for raise events).\n\nThe code is programmed in a way to be less dependent from the XNA/Monogame framework, to be easy to port to other languages and frameworks.\n\nThis project is published under LGPL2 licence for their free use and modification.\n\n---\n\nEste proyecto es un pequeño ejemplo de como implementar un sencillo sistema de colisiones 2D y su respuesta en C# con XNA, también compatible con MonoGame.\n\nEl ejemplo muestra como detectar colisiones entre diferentes cuerpos, aplicar la respuesta acorde a la colisión, el como trazar rayos para calcular trayectorias en el escenario y como implementar áreas de triggers (disparadores de eventos).\n\nEl código esta programado de forma que sea lo menos dependiente del framework de XNA/MonoGame para que sea fácil de portar a otros lenguajes y frameworks.\n\nEl proyecto esta publicado bajo licencia LGPL2 para su libre uso y modificación.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvisualstudioex3%2F2dcollisionsample","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvisualstudioex3%2F2dcollisionsample","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvisualstudioex3%2F2dcollisionsample/lists"}