{"id":50036011,"url":"https://github.com/void2610/my-unity-settings","last_synced_at":"2026-05-21T00:32:54.752Z","repository":{"id":329158628,"uuid":"1116919083","full_name":"void2610/my-unity-settings","owner":"void2610","description":null,"archived":false,"fork":false,"pushed_at":"2026-04-15T00:05:47.000Z","size":69,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2026-04-15T02:20:51.035Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/void2610.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-12-15T15:10:10.000Z","updated_at":"2026-04-15T00:05:52.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/void2610/my-unity-settings","commit_stats":null,"previous_names":["void2610/my-unity-settings"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/void2610/my-unity-settings","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/void2610%2Fmy-unity-settings","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/void2610%2Fmy-unity-settings/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/void2610%2Fmy-unity-settings/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/void2610%2Fmy-unity-settings/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/void2610","download_url":"https://codeload.github.com/void2610/my-unity-settings/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/void2610%2Fmy-unity-settings/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33282204,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-20T15:12:43.734Z","status":"ssl_error","status_checked_at":"2026-05-20T15:12:42.300Z","response_time":356,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-05-21T00:32:53.826Z","updated_at":"2026-05-21T00:32:54.740Z","avatar_url":"https://github.com/void2610.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# SettingsSystem\n\nUnity向けの汎用設定画面システム。R3リアクティブプログラミングとVContainerを活用した、拡張性の高い設定管理パッケージ。\n\n## 特徴\n\n- **リアクティブ設計**: R3を使用した設定値の変更監視と自動反映\n- **型安全な設定項目**: スライダー、ボタン、列挙型の3種類をサポート\n- **永続化対応**: JSON形式でのデータ保存・読み込み\n- **カスタマイズ可能**: プロジェクト固有の設定を`ISettingsDefinition`で定義\n- **UIナビゲーション**: ゲームパッド対応の設定画面ナビゲーション\n\n## 依存パッケージ\n\n- [R3](https://github.com/Cysharp/R3) - リアクティブプログラミング\n- [UniTask](https://github.com/Cysharp/UniTask) - 非同期処理\n- [VContainer](https://github.com/hadashiA/VContainer) - 依存性注入\n- TextMeshPro - UI表示\n\n## インストール\n\n### git submoduleとして追加\n\n```bash\n# リポジトリルートに追加\ngit submodule add https://github.com/void2610/my-unity-settings.git my-unity-settings\n\n# Assets/Scripts/にシンボリックリンク作成\nln -s ../../my-unity-settings Assets/Scripts/SettingsSystem\n```\n\n## 使い方\n\n### 1. 設定定義クラスの作成\n\nプロジェクト固有の設定を`ISettingsDefinition`を実装して定義:\n\n```csharp\npublic class GameSettingsDefinition : ISettingsDefinition\n{\n    public IEnumerable\u003cISettingBase\u003e CreateSettings()\n    {\n        yield return new SliderSetting(\n            name: \"BGM音量\",\n            desc: \"BGMの音量を設定します\",\n            defaultVal: 0.5f,\n            min: 0f,\n            max: 1f\n        );\n\n        yield return new EnumSetting(\n            name: \"画質\",\n            desc: \"グラフィック品質を設定\",\n            opts: new[] { \"low\", \"medium\", \"high\" },\n            defaultValue: \"medium\",\n            displayNames: new[] { \"低\", \"中\", \"高\" }\n        );\n\n        yield return new ButtonSetting(\n            name: \"データ削除\",\n            desc: \"セーブデータを削除\",\n            btnText: \"削除\",\n            needsConfirmation: true,\n            confirmMsg: \"本当に削除しますか？\"\n        );\n    }\n\n    public void BindSettingActions(IReadOnlyList\u003cISettingBase\u003e settings, CompositeDisposable disposables)\n    {\n        foreach (var setting in settings)\n        {\n            switch (setting)\n            {\n                case SliderSetting { SettingName: \"BGM音量\" } s:\n                    s.OnSettingChanged\n                        .Subscribe(_ =\u003e AudioManager.Instance.BgmVolume = s.CurrentValue)\n                        .AddTo(disposables);\n                    break;\n            }\n        }\n    }\n}\n```\n\n### 2. VContainerでの登録\n\n```csharp\npublic class RootLifetimeScope : LifetimeScope\n{\n    protected override void Configure(IContainerBuilder builder)\n    {\n        // 設定システムの登録\n        builder.Register\u003cSettingsManager\u003e(Lifetime.Singleton);\n        builder.Register\u003cGameSettingsDefinition\u003e(Lifetime.Singleton).As\u003cISettingsDefinition\u003e();\n        builder.Register\u003cDataPersistence\u003e(Lifetime.Singleton);\n    }\n}\n```\n\n### 3. 確認ダイアログの実装\n\nボタン設定で確認が必要な場合、`IConfirmationDialog`を実装:\n\n```csharp\npublic class ConfirmationDialogService : IConfirmationDialog\n{\n    public async UniTask\u003cbool\u003e ShowDialog(string message, string confirmText)\n    {\n        // ダイアログ表示ロジック\n        return await ShowConfirmationUI(message, confirmText);\n    }\n}\n```\n\n## フォルダ構成\n\n```\nSettingsSystem/\n├── Core/                    # 設定タイプ定義\n│   ├── SettingBase.cs       # 基底クラス\n│   ├── SliderSetting.cs     # スライダー設定\n│   ├── ButtonSetting.cs     # ボタン設定\n│   └── EnumSetting.cs       # 列挙型設定\n├── Manager/\n│   ├── SettingsManager.cs   # 設定管理\n│   └── ISettingsDefinition.cs\n├── Persistence/\n│   └── DataPersistence.cs   # データ永続化\n├── UI/\n│   ├── Abstractions/        # インターフェース\n│   ├── Items/               # 設定項目UI\n│   ├── Presenters/          # MVP Presenter\n│   ├── Utils/               # ユーティリティ\n│   └── Views/               # MVP View\n└── SettingsSystem.asmdef\n```\n\n## 設定タイプ\n\n| タイプ | 用途 | 値の型 |\n|--------|------|--------|\n| `SliderSetting` | 数値調整（音量、感度等） | `float` |\n| `EnumSetting` | 選択肢から選択 | `string` |\n| `ButtonSetting` | アクション実行 | - |\n\n## ライセンス\n\nMIT License\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvoid2610%2Fmy-unity-settings","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvoid2610%2Fmy-unity-settings","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvoid2610%2Fmy-unity-settings/lists"}