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Features real-time dashboard, robust user management, a dynamic plugin system, secure video streaming, Single Click Site Creation, and real-time voice chat capabilities. Designed for game servers, monitoring systems, and real-time applications.\n\n![Fresh Screenshot](Preview.png)\n\n## Quick Links\n\n[**Live Dashboard**](https://dashboard.voidgames.ir) • [**Documentation**](https://github.com/VoidbornGames/UltimateServer/wiki) • [**Getting Started**](https://github.com/VoidbornGames/UltimateServer/wiki) • [**Discord**](https://discord.gg/ftffAd37Hx)\n\n\u003e **Note:** Live dashboard login credentials have been changed due to abuse.\n\n## Table of Contents\n- [Features](#features)\n- [Requirements](#requirements)\n- [Installation](#installation)\n- [Configuration](https://github.com/VoidbornGames/UltimateServer/wiki/Configuration)\n- [License](#license)\n- [Contributing](#contributing)\n- [Support](#support)\n\n## Supported Ubuntu OS\n| Version | Supported |\n|---------|-----------|\n| 24.04   | ✅         |\n| 22.04   | ✅         |\n| \u003c 22.04 | ❌         |\n\n\u003e **Note:** All Debian-based Linux distributions are supported but not officially tested. UltimateServer works on all Linux distros, but the site creation feature might not work on some!\n\n## Features\n\n### 🏗️ Modern Architecture\n- **Service-Oriented Design**: Decoupled services for improved maintainability and testability.\n- **Dependency Injection**: Clean, modular code with clear separation of concerns.\n- **Asynchronous Performance**: Full `async/await` implementation for high concurrency and non-blocking I/O.\n- **Event-Driven Communication**: A robust in-memory Event Bus for decoupled, scalable inter-service communication.\n\n### 🔒 Enhanced Security\n- **Advanced Password Hashing**: Securely hashes passwords using PBKDF2 with unique salts.\n- **Account Lockout Policy**: Automatically locks accounts after multiple failed login attempts.\n- **JWT \u0026 Refresh Tokens**: Secure, stateless authentication with short-lived access tokens and long-lived refresh tokens.\n- **Comprehensive Input Validation**: Protects against injection attacks and malicious data.\n- **Strong Password Policies**: Enforces configurable password complexity requirements.\n\n### 🚀 High-Performance Core\n- **In-Memory Caching**: Reduces database/file I/O for frequently accessed data.\n- **HTTP Response Compression**: Automatically compresses responses to save bandwidth.\n- **Connection Pooling Framework**: Efficiently manages and reuses network connections.\n- **Graceful Shutdown**: Ensures data is saved and connections close properly on exit.\n\n### 🌐 Web Dashboard\n- Modern, responsive dark-themed interface\n- Real-time system monitoring (CPU, memory, disk, network)\n- Live server logs viewer with color-coded levels\n- Video player with streaming support and progress tracking\n- Secure user authentication with JWT tokens\n- Mobile-friendly design\n\n### 👥 Advanced User Management\n- Secure user registration and login system\n- Role-based access control (RBAC)\n- Session management with \"remember me\" functionality\n- Password reset functionality via email token\n- Two-Factor Authentication (2FA) support framework\n\n### 📊 System Monitoring\n- Real-time CPU usage tracking\n- Memory consumption monitoring\n- Disk space usage information\n- Network traffic statistics\n- Historical performance charts\n\n### 🎬 Video Management\n- Upload videos from URLs with progress tracking\n- Stream videos directly in the dashboard\n- Support for multiple video formats (MP4, WebM, OGG, AVI, MOV, MKV)\n- Video library with thumbnail previews\n- Secure access control for all video content\n\n### 🎮 UDP Server\n- **Low-Latency UDP**: Built on UDP for real-time communication with minimal delay.\n- **Room \u0026 Channel System**: Organize shared data with dedicated rooms and channels.\n- **Targeted Communication**: Packets are only forwarded to clients in the same room and channel.\n- **Multi-Client Support**: Seamlessly connect multiple clients.\n- **Robust Client Management**: Automatically handles client connections, room joins, and disconnections.\n- **Easy-to-Use Client**: A simple C# client library with room/channel commands for quick integration.\n- **Game Server Structure**: Simple yet powerful game server structure to make the creation of multiplayer games easier.\n\n### 🔌 Dynamic Plugin System\n- **Hot-Reloading**: Load, update, and unload plugins at runtime without restarting the server.\n- **Sandboxed Execution**: Plugins run in isolated contexts for security and stability.\n- **Async Lifecycle Hooks**: Plugins can hook into server events with `OnLoadAsync`, `OnUpdateAsync`, and `OnUnloadAsync`.\n- **Easy Development**: Simple C# interface-based development model for extending server functionality.\n\n### 📝 Logging System\n- Automatic log rotation with ZIP compression\n- Real-time log viewing in dashboard\n- Multiple log levels (Info, Warning, Error, Security)\n- Persistent log storage\n\n## Requirements\n\n### System Requirements\n- PHP 8.3\n- Nginx\n- Linux, or Docker-compatible environment\n\n### Network Requirements\n- Ports open for connections (default: `11001` for server, `11002` for web dashboard)\n- Port open for UDP connections (default: `11003` for voice chat)\n- Port open for SFTP connections (default: `11004` for SFTP)\n\n## Installation\n\n### Automated Installation Script\nRun the install script:\n```bash\nbash \u003c(curl -s https://raw.githubusercontent.com/VoidbornGames/UltimateServer/refs/heads/main/%E2%80%8Einstall.sh%E2%80%8E)\n```\n\n## License\nThis project is licensed - see the [LICENSE](https://github.com/VoidbornGames/UltimateServer?tab=License-1-ov-file) file for details.\n\n## Contributing\n\nContributions are welcome! Please feel free to submit a Pull Request.\n\n1. Fork the project\n2. Create your feature branch (`git checkout -b feature/AmazingFeature`)\n3. Commit your changes (`git commit -m 'Add some AmazingFeature'`)\n4. Push to the branch (`git push origin feature/AmazingFeature`)\n5. Open a Pull Request\n\n\n## Support\nIf you need help or have questions:\n\n- Check the [Wiki](https://github.com/VoidbornGames/UltimateServer/wiki) for documentation\n- Search existing [Issues](https://github.com/VoidbornGames/UltimateServer/issues) for answers\n- Create a new issue if you can't find an answer to your question\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvoidborngames%2Fultimateserver","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvoidborngames%2Fultimateserver","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvoidborngames%2Fultimateserver/lists"}