{"id":23334831,"url":"https://github.com/vorgestern/bvhparser","last_synced_at":"2026-04-27T18:32:02.227Z","repository":{"id":269098205,"uuid":"906418292","full_name":"vorgestern/bvhparser","owner":"vorgestern","description":"Convert bvh files (biovision hierarchy) to x3d files 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and the motion. \n\nTwo applications are included:\n\n- **bvhtox3d** is a command line tool converts a .bvh file to a virtual reality file .x3d.\n- **bvhshow** is a GUI application that reads .bvh-files and shows the animated skeleton.\n\n![bvhshow](buildsys/screenshot.png)\n\n# Requirements (for bvhshow)\n\n- **flex** and **bison** tools for parser generation\n- **glew** OpenGL binding\n- **fltk** GUI Toolkit Version 1.4.1\n\n# How to build\n\n## .. on Linux\n\n- Install **flex** and **bison**: ```sudo apt-get install flex bison``` or equivalent\n- Make sure **glew** is installed\n- Provide development files for fltk 1.4.1.\n  If fltk 1.4.1 is not installed already, build from source:\n\n    ```\n    cd somewhere\n    git clone https://github.com/fltk/fltk\n    cmake -S fltk -B fltkbuild \\\n        -D CMAKE_CONFIGURATION_TYPES=\"Debug;Release\" \\\n        -D FLTK_BUILD_EXAMPLES=0 \\\n        -D FLTK_BUILD_FLTK_OPTIONS=0 \\\n        -D FLTK_BUILD_TEST=0 \\\n        -D FLTK_OPTION_FILESYSTEM_SUPPORT=0 \\\n        -D FLTK_OPTION_SVG=0 \\\n        -D FLTK_BUILD_FLUID=0\n    ```\n- make all\n\n## .. or else on Windows (using Visual Studio 2022 (VS17))\n \n- Easy way to install **flex** and **bison**: Download single executable implementations\n  win_flex und win_bison from [here](https://sourceforge.net/projects/winflexbison/files/win_flex_bison3-latest.zip/download)\n  and put them on the PATH. If you name them differently or don't want them on the path,\n  adapt the Macros FLEX and BISON in buildsys/VS17/bvhparser.props.\n- Easy way to provide development files for **glew**: Download the latest release (currently 2.2.0)\n  of windows binary files from [here](https://github.com/nigels-com/glew/releases).\u003cbr/\u003e\n  Copy lib/Release/x64/glew32s.lib from the archive to lib/Release/glew32s.lib and\n  lib/Debug/glew32s.lib in the repository.\u003cbr\u003e\n  Copy include/GL/\\*.h from the archive to include/GL/ in the repository.\u003cbr/\u003e\n  If you have glew installed elsewhere, adapt paths and filenames in buildsys/VS17/UseGlew.props.\n- If you have development files for fltk 1.4: Edit buildsys/VS17/UseFLTK.props to adapt\n  file names and paths.\u003cbr/\u003e\n  Otherwise build from source (on windows command line):\n\n    ```\n    cd somewhere\n    git clone https://github.com/fltk/fltk\n    cmake -S fltk -B fltkbuild ^\n        -D CMAKE_CONFIGURATION_TYPES=\"Debug;Release\" ^\n        -D FLTK_BUILD_EXAMPLES=0 ^\n        -D FLTK_BUILD_FLTK_OPTIONS=0 ^\n        -D FLTK_BUILD_TEST=0 ^\n        -D FLTK_OPTION_FILESYSTEM_SUPPORT=0 ^\n        -D FLTK_OPTION_SVG=0 ^\n        -D FLTK_BUILD_FLUID=0\n    ```\n\n  Build the created solution. Adapt buildsys/VS17/UseFLTK.props to use the created files\n  or copy libraries and headers to the given paths.\n- Build bvhparser etc using buildsys/VS17/bvhparser.sln\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvorgestern%2Fbvhparser","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvorgestern%2Fbvhparser","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvorgestern%2Fbvhparser/lists"}